From Planet Fallout:

Attention wasteland inhabitants and please holster your weapons. Are you looking to spruce up your room in the Vault? This is your chance to win some world-stopping prizes that include a 42″ Plasma TV, Gaming PC, Xbox360, t-shirts and so much more! All you have to do is submit your entry to be automatically entered into this amazing random drawing sweepstakes. Anyone can enter and anyone can win! Just click the fancy graphic below to be on your way!

The only limitation is that you need to live in the States to participate.


I Give an Interview, World Taken By Surprise

That guy Briosafreak gave an interview to the excellent blog Alley of Infinite Angles. It’s not so bad as you might think, since he barely speaks of him, and instead brings ahead some point for discussion about the Fallout community and Fallout history. One example:

The way they followed the original is still available in the old newsgroups, but much of the FO2 data seems to have been lost forever.

The Interplay message boards during the Tactics days was a great loud party, with the AtheistsforChrisT (as in Chris Taylor) like Killzig or JC causing all sorts of trouble, Saint_Proverbius making some great posts, and the Baldurs Gate and Fallout fans always picking at each other.

The devs interacted with the fans there, and lobbying was made in the fansites. There was a bit of a lack of informal channels though, that caused many misunderstandings, a lesson I learned it should be avoided in the future.

Later, and after two cancellations of the development of Fallout 3,that were kept in secret, the fans were tired of waiting…

I still don’t trust that guy, still thanks for your patience Tigranes.

Stand By

First I wanted to thank Killzig for sending me a Nuka-Cola bottle opener, man you rock! Thanks, I really appreciate it.

Second I wanted to congratulate Incognito, also known as Vault_Overseer at Planet Fallout for the birth of his first baby! All the best to you, your wife and the baby.

Also wanted to congratulate Silencer from NMA for his recent marriage, all the best to both of you, Polish Fallout fans rock!

Finally I’m taking a leave of absence from this place, since I’m really sick these days, and it’s becoming too hard to find time or strength to update things. If any of my friends wants to keep this place updated just mail me, and I’ll see what can be done.

See you soon folks.

The ABC Apologises

Tony Jones

Tony Jones

Saw this at xboxOZ360-gamer:

This has just came to my attention regarding an earlier article we published, and it shows that not all TV stations are the same, and are willing to go back on their reporting if it is proven to be wrong or misleading. Recently ABC ran a piece on the controversial Fallout 3 on its Q&A Discussion program (which we covered earlier). A member of the public, one Daniel Silk wrote a substantial letter of complaint to the program heads and actually got a response. And one he was hoping to get,  rather than the usual run-around many stations give those who complain about their programs:

[…]With regard to the background information on the game Fallout 3 provided by presenter Tony Jones, we acknowledge your point that the game was refused classification by the Classification Board because of the intravenous drug use, rather than the violence in the game. While Tony Jones mentioned the issue of drug use and violence in his précis of the game, he offered no specifics on why the game was actually refused classification. From our own understanding of the game of Fallout 3, the ABC believes that it is legitimate to mention the violence in the game. Mr Jones did not state that the main purpose of the game was to kill everyone. For your information Fallout 3 was used as it was a topical example of a game that had been refused classification by the Classification Board.

The ABC apologises for the information provided by presenter Tony Jones in the middle of the discussion on gaming and agrees that it may have been confusing and misleading. Mr Jones was aware that a rating system exists for games. He had been briefed on concerns that the current system is inadequate because it does not provide an R rating. But regrettably in the pressure of the program and in attempting to summarise and point to the lack of a comprehensive rating system, Mr Jones erred by stating that there was no ratings system for video games.

They actually apologised for the mistakes, that’s not common. You can read more at Kotaku.au.

Four Emilic Pages At Gamasutra

Howard and Pagliarulo/Image Game Golem

Gamasutra brings us four pages of chit chat with Emil Pagliarulo:

In development for four years and subject to the vocal scrutiny of longtime series fans all along the way, Fallout 3 must both live up to Black Isle’s classic 1997 PC RPG Fallout as well as differentiate it from Bethesda’s own classic PC RPG setting, The Elder Scrolls.

The closest area of scrutiny for those expectations is likely the game’s prose, and so for the first time in the studio’s history, it assigned the title of lead writer — a duty Pagliarulo considers parallel to his role as lead designer.

During the Penny Arcade Expo in Seattle, Pagliarulo sat down with Gamasutra to discuss Fallout 3‘s lengthy development process, which will culminate in an October 28 release for PC, Xbox 360, and PlayStation 3; his challenges in finding the right tone for the game; his thoughts on video game writing; and how his early days at now-defunct Looking Glass Studios were “like a crash course in good game design.”

Spotted at NMA. It’s a bit long but got me interested until the end.

Radio Tales of the Strange and Fantastic

I spotted this at Blues, and it’s a delight:

Welcome to RTSF, the otherworldly omnibus of speculative radio drama. We bring you stories of the supernatural and the supernormal dramatizing the fantasies and the mysteries of the unknown. We tell you this frankly so that if you wish to avoid the excitement and tension of these imaginative plays we urge you calmly but sincerely to close your media player now.

Featured Authors: Poul Anderson, Isaac Asimov, Ambrose Bierce, Algernon Blackwood, Robert Bloch, Ray Bradbury, Fredric Brown, John Brunner, Arthur C. Clarke, L. Sprague de Camp, Guy de Maupassant, Arthur Conan Doyle, H. Rider Haggard, Robert Heinlein, Shirley Jackson, M. R. James, Fritz Leiber, Murray Leinster, H. P. Lovecraft, Archibald MacLeish, H. Beam Piper, Edgar Allan Poe, Frederik Pohl, Robert Sheckley, Robert Silverberg, Curt Siodmak, Carl Stephenson, Robert Louis Stevenson, Theodore Sturgeon, Dalton Trumbo, H. Russell Wakefield, Stanley Weinbaum, H. G. Wells, Jack Vance, Jules Verne, Kurt Vonnegut & Roger Zelazny

Fallout 3 PA Film Festival Tickets

From the BethBlog:

A few weeks back, we let you know about ‘A Post-Apocalyptic Film Festival Presented by Fallout 3′ that’s taking place in LA on August 22 and 23. Since folks have asked about ordering tickets, I thought I’d point out that tickets for the festival can be purchased on Fandango. Click here for Friday’s showings, and here for Saturday.

A Post-Apocalyptic Film Festival Presented by Fallout 3

Spotted this at Destructoid, a great idea, I just wished I lived near by:

Bethesda Softworks®,

The American Cinematheque, and Geek Monthly Sponsor
‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’

Fallout® 3 Film Festival to Take Place at the Aero Theatre
in Santa Monica, California on August 22 and 23, 2008

July 11, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that it has partnered with the American Cinematheque and Geek Monthly magazine to sponsor ‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’ at Santa Monica’s Aero Theatre this August.

Fallout 3, the highly-anticipated video game from Bethesda Softworks, takes place in a post-apocalyptic Washington, D.C. where every minute is a fight for survival in the formidable wasteland and serves as the festival’s inspiration. The festival will feature six definitive post-apocalyptic movies that depict life or events that occur after a global catastrophe.

‘A Post-Apocalyptic Film Festival Presented by Fallout 3’ kicks off at 7:00pm on Friday, August 22nd with ‘Wizards’ (Directed by Ralph Bakshi) followed by ‘Damnation Alley’ (Directed by Jack Smight) and ‘A Boy and His Dog’ (Directed by L.Q. Jones). The festival resumes at 7:00pm on August 23rd with ‘The Last Man on Earth’ (Directed by Ubaldo Ragona), ‘The Omega Man’ (Directed by Boris Sagal) and ‘Twelve Monkeys’ (Directed by Terry Gilliam). […]

Tickets will be available on July 25, 2008 and can be purchased from Fandango.com. The general admission price of $10.00 includes three movies on the bill for that day as well as a complimentary bag of popcorn, a large soda and a special Fallout 3 giveaway. Senior and student tickets are available for $8.00 per day and American Cinematheque members can purchase daily tickets for $7.00.

For more information on ‘A Post-Apocalyptic Film Festival Presented by Fallout® 3’, the movies being shown during the festival or the Aero Theatre, please visit http://www.americancinematheque.com/.

New Featured Article: BGamer’s Interview With Chris Avellone

This Interview with Obsidian Entertainment Chris Avellone first appeared in issue 120 of BGamer, a gaming magazine of reference in Portugal.

It was made by Ana C. Santos, to whom I would like to thank for the good will in allowing me to publish this.

I also would like to thank Chris for giving his yes nod to the publication, and special thanks to our friend ZiggyMeister for taking on his shoulders the task of getting all of this together.

It’s a treat for Video RPG games fans, hope you enjoy it, here’s a snip:

Fallout 2 and Planescape Torment are to this day considered cult classics. How does it feel to have people still discussing and asking you about games that you developed a decade ago?

It’s pretty gratifying. It was a labor of love for both titles above, and to still have people respond enthusiastically to both titles makes all the effort and long hours we put in worthwhile. When releasing a game, there’s always the subconscious thought that it’ll be forgotten in 2-3 months, but seeing the long-term feedback to Fallout 2 and Planescape: Torment has been rewarding to the teams on both titles.[…]

You have worked in some of the best RPG ever made. What, in your opinion, are the crucial elements for a good game of this genre?

Aside from the ability to advance your character, player choice (whether in character development or quest resolution) and world and character reactivity to these player’s choices is key.

Players want to build the character they envision, and then they want to push buttons in the world and see the world give them positive (or negative) feedback that is unique to their character – it makes them feel that they are having a direct impact on their environment based on their specific choices. In addition, the more specific you can make the reactivity to the player’s character creation choices (Fallout 1 and 2 did a fantastic job of this, in my opinion), the better. The more a stealth character is given consistent rewards and feedback on their chosen skills and using those skills to solve quests, for example, the more they feel their character choices and their character’s skills truly matter.


A message from Ashley Cheng:

Dear Blizzard,
Please forgive me.


Also this:

So about this post. You know the one. I have nothing more interesting really to say about it. I would, however, like to thank Tom Chick’s Fidgit — a blog that never disappoints — for nailing what was really going on (see his last sentence).

The upside to this is that I do have a new forum sig now –

Now, if you’ll excuse me, there’s a guy with a Cars blog that he started last month who is pissed that I forgot it on my Pixar movie list and he’d like more web traffic…

Thanks Killzig for the heads up. I actually spent a part of my morning sending mails and messages for a number of blogs, so they could fix Ashley’s name, everyone was calling him “Chung”. Crazy.