I’m 85% sure the 38 character limit is history. Thank Frith for that.
I liked the sound and look of speech mechanics. I’ll have to see more, tho’, a lot was left unclear. Too little speech in the demo.
I’m still not swayed by the whole THE SUPERMUTANTS ARE ORCS thing, as the old ones were basically shrek meets a hardware store.
It’s a tough one. I guess I’m too allergic for generic looks, and this was just too generic for me.
I do not completely understand this bit. I loved the floating texts in Fallout, will this be similar or different (or completely different, nonexistent)?
I also can’t remember the greeting text in Oblivion, so if someone can explain in detail or give examples.
Well, floating texts in Fallout’s had more of a filler or single reply purpose. It didn’t happen (often) that you would walk up to someone and he’d go “come here, I’d like to talk to you,” this happens here. While you’re walking up to the sheriff, he starts talking about Vault 101 and your jumpsuit. You can then chose to initiate dialogue, he doesn’t. I remember Oblivion doing the same.
Since we still have no official screenshots of ladies in Fallout 3, what was your impression of her looks?
She was covered in plated armor with most of her head covered too. So “no impression.” Her face was just a face, not noticeably female from my memory, but better-looking than Oblivion
And the random floating texts (from bums and such) are replaced by speech or are they present?
No floating text. They’re talking, RAI-Oblivion style. Examples include the people in Megaton carrying on a conversation I couldn’t quite catch, the guy praying to the unexploded nuke and the man and woman in Moriarty’s bar
So not even in the demo did they show any women, properly *sigh*
Well, I *think* one of the NPCs chatting in Megatron was a woman, and one of the NPCs in Moriarty’s bar definitely was, but I didn’t get a close look at either, I was scribbling.
I’m especially curious about AI and how ‘far’ they got in programming it yet after the desciption of some of the gameplay.
Depends on what AI. A lot of events looked scripted to me. Combat AI was sloppy according to SuAside (I wasn’t paying attention to that)
If I read it right the Nukepult did damage but ‘seemingly’ no area damage?
The BoS also took no notice of standing in/near the blast radius of an exploding car. I think something was wrong with their damage reaction, period. Maybe they were just immortal for sake of the demo.
And you saw shooting with projectile weapons and with laser – anything else? And did the effects differ? (When hitting a target)
Hunting rifle, Chinese assault rifle, laser gun, Fatman. That’s all you see the PC use, NPCs also bite (ants) and swing with super sledges and a fire hydrant.
I did not see the effects or death animations differ (the Behemoth appeared to have a separate, special death animation). Laser didn’t have a different effect from bullets that I could see.
I do remember seeing one supermutant reach for his right shoulder with his left hand after being hit there in slow motion.
So is the behemoth a USA (Ultra Super Mutant) or is it something different? (from what I have seen from the behemoth, i find them “better” looking then the SM, or atleast having more character and more buffed like the original ones)
The Behemoth is unexplained beyond being “the super mutant endboss”