A new dev diary has hit the official site. This time we’re talking level design.
Fallout 3 has been the first Bethesda Game Studios project with a dedicated level design team from the outset. With this resource, we were able to set our sights higher than ever before. We knew early on that one of our big concepts for the game was to challenge the traditional RPG divisions between towns, wilderness, and dungeon. With that mission in mind, we actively sought to blur the lines and create a world that was at once believable, unpredictable, and above all; entertaining.
It’s an interesting read, especially in light of the repeated criticisms of how tightly compressed the world feels. Hopefully this is a topic we’ll be able to revisit once the game hits and we’ve all had a chance to judge for ourselves.