In development for four years and subject to the vocal scrutiny of longtime series fans all along the way, Fallout 3 must both live up to Black Isle’s classic 1997 PC RPG Fallout as well as differentiate it from Bethesda’s own classic PC RPG setting, The Elder Scrolls.
The closest area of scrutiny for those expectations is likely the game’s prose, and so for the first time in the studio’s history, it assigned the title of lead writer — a duty Pagliarulo considers parallel to his role as lead designer.
During the Penny Arcade Expo in Seattle, Pagliarulo sat down with Gamasutra to discuss Fallout 3‘s lengthy development process, which will culminate in an October 28 release for PC, Xbox 360, and PlayStation 3; his challenges in finding the right tone for the game; his thoughts on video game writing; and how his early days at now-defunct Looking Glass Studios were “like a crash course in good game design.”
Spotted at NMA. It’s a bit long but got me interested until the end.