What are you doing right now, just tweaks and bug fixes?
Todd Howard: Yeah, bug fixes. And making sure because we have the three platforms – 360, PS3 and PC – that, you know, it’s going to be consistent quality across the board. Because we might tweak one thing on one of the platforms, and it has to trickle through the other ones. So that’s kind of the stage we’re in; late play bugs, things like that. Because the game is so big, and there are so many ways to play it – at the end of the day, no matter how much time we put into it, you get it out there to millions of people and if somebody is gonna find something they will, and we’ve just got to keep it to something that is not that embarrassing.
At this point you’re sort of content complete, but you guys are pretty creative. Do you find yourself still having ideas and saying, “oh man, we should do this, but it’s sort of too late.”
Todd Howard: Yeah, we put those right now in our downloadable content stack, because you have to stop at some point to be able to handle the bugs that come up from long term play. So now they go in the stack of “what do we want to do with downloadable content?” Because we’re definitely going to be doing a bunch. And we’d like to put them in meatier packages than just doing a one-off. Like, “here’s a weapon and here’s a new enemy”. We want to put them in themed packages that gives the player four or five hours of something that feels tight.