What’s your job at Bethesda?
I get to do what I love the most, which is building and designing environments. In my previous work experience, as well as much of my free time, I am devoted to creating spaces and architecture. So I guess that makes me by now a World Artist.
What other games have you worked on?
I worked on Battlespire, Redguard and The 10th Planet as an animator for the cutscene movies. As part of the development team, I’ve worked on Bloodmoon, Oblivion, and Fallout 3 — pushing, pulling, cutting, inserting, and all of the good things you can do to geometries to make it look good and work correctly.
What is the best part about working as a artist? The worst part?
The best part for me is the creative freedom. In Bloodmoon, I pretty much had an open canvas to do what I wanted; I was told to do a Nord city on an icy landscape. I created it from early concept work all the way to the final product. It was quite a challenge, since at the time I had recently moved from the sister division of ZeniMax to Bethesda. The creative freedom continued in the development of Oblivion and much into Fallout 3.
Spotted on the BethBlog.