Videogamer Fallout 3 Day

Megaton doors opening

Megaton doors opening

A pretty detailed and filled with spoilers preview at Videogamer:

We know we’ve played something great, perhaps even something special, when we find ourselves thinking about it when we’re not playing it. When we find ourselves wishing we were playing it while we’re sat on the underground, or browsing the internet, or listening to our editor prattle on about Geometry Wars 2. It doesn’t happen very often, but when it does it reminds us of the power video games hold over us, how entrancing the spell they cast really can be. It happened again recently, and the game was Fallout 3.

It seems ridiculous to have to form some kind of informed opinion based on a two hour toe-dip into Bethesda’s stunning post-apocalyptic world, given the gargantuan nature of this sci-fi RPG, but that’s what we’re paid to do, so here goes. Haters be quiet – Fallout 3 is shaping up to one of the best games of 2008, and, fingers crossed, could be one of the best RPGs ever.

Amoral, subversive and pulp. It sounds like we’re describing a particularly bad kind of orange juice, but it’s actually the three words our new previews editor Neon Kelly came up with when we asked him to sum up the Fallout series, a series that a lot of PC gamers still care a great deal about.

You can’t, of course, please everyone, and Bethesda knows this. It also knows that, actually, if it can make a game as good as The Elder Scrolls IV: Oblivion, it’ll have done it’s job. From our time with the game, Fallout 3 might even be better than Oblivion.

You may be wondering why we’re comparing Fallout 3 to Oblivion in the first place. It’s because the game could almost be Oblivion 2, or, as some journalists are calling it, Oblivion with guns. What’s certain is that it feels very similar. The trademark vistas, the dialogue system, the camera angle when you talk to NPCs, the instant teleportation to already discovered locations, it’s all there.

Simply saying Fallout 3 is Oblivion with guns doesn’t do Bethesda’s hard work justice. Fallout 3 looks better than Oblivion, even though it’s not finished.[…]

But it’s also a world with a few technical problems. We noticed a degree of texture pop up as we explored the world. The camera sometimes has a fit when in VATS slow motion mode. The third-person perspective we imagine will go largely unused. And at one point we were forced to reboot the game after we got stuck under part of a collapsed bridge – fast travel wouldn’t work because the game thought we were falling. Our hope, and our belief, is that Fallout 3 won’t be let down by any technical issues that might make it into the released code.

And Videogamer continues the coverage with some words from Pete Hines:

“I have no doubts in my mind that, at its core and for everything that it provides that Fallout is a better game than Oblivion was. For sure.”

Bethesda Softworks vice president Pete Hines was unable to confirm if its upcoming post apocalyptic RPG Fallout 3 would feature PS3 Trophy support.

“I don’t know. I can’t tell you for sure whether or not we’ll have them or not,” said Hines.

It’s a different story regarding Xbox 360 Achievements though, with Hines confirming that they are “mostly complete”.

“… we still like to mess with that stuff sometimes in late stages, just in terms of ‘yeah it’s taking a little too long to get this one’, which is why we didn’t want anybody to look at them, because I wouldn’t want you guys putting something out that we then changed and is completely different,” said Hines. “Yeah, they’re largely in there and there’s some really good ones in there… some that I rather enjoy.”

Asked about the PS3 version of the game which wasn’t available to play at the recent preview event, Hines said: “It’s coming along. We’re getting down to the final strokes on all three versions. The goal is to have all three of them be the same game, the same kind of performance on all three platforms.

“That’s the goal, that you can’t tell the difference.”

Spotted at NMA.

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