Videogaming247 brings us a series of posts with a small interview featuring Pete Hines, first about the press response at E3 regarding Fallout 3:
“I think we’re pretty pleased,” said Hines. “A lot of folks that came to the booth were surprised they were getting to play the game and outside of a few things (perks, achievements, main quest) could go and do whatever they wanted in the time they had. We sort of feel like that’s what our games do well, let people do things on their own without forcing them.
“So I’d be walking around and people would be in completely different parts of the world. Some just exploring, some talking to everyone in Megaton, or trying a quest, and so on. So I thought that went well and the game showed well and the feedback seems to be pretty good from the articles and previews I’ve been reading.
“Obviously it’s more important what guys like you thought of the game than what I thought.”
Also about their presence in the upcoming Leipzig Games Convention:
“Yup, we’ll have a big presence at Leipzig,” he said. “That presence will take different forms for press and public, just for the purposes of scope, but we’ll definitely be there. Should be fun.”
“I couldn’t even tell you right now what the DLC would be, but our plans are for substantial stuff,” he said. “The equivalent of things like Knights of the Nine for Oblivion, where it provides many hours of gameplay, not just a one-off thing of an item (or items) or a hangout, or things like that.
About some perception mismatches that the playabale E3 demo may have caused:
Speaking to VG247, Bethesda’s Peter Hines has said that people may have been surprised by the level of violence in the Fallout 3 E3 demo simply because little of the RPG has been shown so far.
“I would chalk up the ‘mismatch’ to the fact that we hadn’t shown a ton on the game to folks up to this point, and that was intentional,” he said.
“We prefer to hold cards close to the vest and continue to put out new info on the game right up until it’s out, rather than having tons of info out there 9 or 12 months before launch and not having anywhere else to go.
“Once you show folks gameplay, and let them play the game, there’s a very different dynamic from that point forward when it comes to the press and public, and what they expect and want, and we’re very aware of that.”
“The next milestone for us is ‘get everything done,’” he said. “From a PR standpoint, we still have lots more things to see and show and talk about and we’ll be doling that info out over the coming months.”
Hines was quick to point out, though, that a move into the final push on the anticipated RPG’s development shouldn’t be an indication that there’s nothing left to reveal.
“There is tons of stuff left to see,” he said. “Half an hour you got to see at E3 is barely scratching the surface.”
There’s more on Videogaming247. They also give October 7 as the final release date in the Sates for the game, but that’s not confirmed as far as I could find out.