Russian gaming mag “Igromania” staff were among those, who were invited to play Fallout 3 at Bethesda’s HQ.
Therey have recorded half an hour-long video, containing an interview with Todd Howard, Emil Pagliarulo and Gavin Carter and some comments on the hands-on from the guy, who played the game. He tells they’ve played a game for 3 hours.[…]
*There will be mines and minefields. Depending on your skill you’ll be able to find mines sooner or later before they explode. If your skill is high enough, you’ll hear a beeping sound a few seconds before the explosion and will have a chance to run away. If your skill is very high, you’ll be able to retrieve mines and then set them where you want to.
*As already was mentioned before, non-conversational skills will provide some dialogue options.
*Sneaking is switched on automatically when you duck. Sneaking is important for pickpocketing.
*You can not only pick pockets, but you can put somethng into one’s pockets too. like explosives or grenades.
*Jet and psycho are in. You can get addicted to them. Addictions are cured by local doctors.
*Random encounter mentioned by Emil: he walked at night and met some homeless man with a brahmin. Emil wanted to shoot at the man, but suddenly some white bear (they called it something like Jaguai (Ausir says it’s Yao-Guai) jumped out of the bushes and attacked Emil’s character. Emil explained that this bear was a pet of that homeless man.
*Weather is dependent on the area you are in. For example, in Washington, the sky is grey, so the city looks dark. And the wasteland is sunny on the other hand. They wanted to recreate the atmosphere of first Fallout, says Todd.
*They say that all the towns in previous Fallout games looked the same. Bethesda wanted to create towns with their unique souls and they say that each town differs from the others.
*Bethesda’s praising NPCs AI. Every NPC is doing something like cleaning, walking, they have their own schedules. Bethesda say that it’s not that they’ve changed Oblivion’s AI, they just enhanced it with animation.
*They say, they wanted to show how hard it is to live in the post-apocalyptic world, so they tried to avoid anything cartoonish.
*The game now is twice as big as they wanted initially.
*Todd Howard: “We’re doing the game for the fans. When you look at first Fallouts you can’t say “That what’s made this game popular”. Those games were great
<…>We do not want to simplify things, we are doing a game with a hardcore gameplay. As fans for fans”.