* Emil on purpose: “What we’re careful about is making sure players know that they do have a goal – to find Dad. […] we took a lot of steps to channel players who want to be channelled.”
* If you defuse the bomb in Megaton you are rewarded with a shack, “which like all your future homes can be themed in different ways – pre-war, Mr Loverman, and Vault themes can be bought at the local supply store”.
* One source of quests is a store owner in Megaton working on a wasteland field guide, who wants you to help fill in the blanks in various ways.
* You’ll find the Stealth Boy early in the game.
* There’ll be enemy snipers.
* An example of bleak humour: one house contains two skeletons hugging each other on a burnt-out carpet, a couple who died when the bombs fell.
* The writer thinks the reduction of level scaling is the “tiny change” that sets Fallout 3 above Oblivion: “The world is a scarier place without the world-levelling safety net.”
* Raiders are observed “clearly thinking and plotting before rushing into combat”. Enemies will make good use of cover, according to Todd, except if they’re too badass to take cover like the super mutants.
* The yellow, even “banana-coloured” super mutants go around kidnapping humans.
* A few hours of playing only covers about 1% of the game world.
* Another example of bleak humour: in an unopened post box you can find a letter informing the receiver they weren’t selected for the vault programme.
* The Enclave have “floating propaganda bots” in addition to their radio station to get their “message” out.
* You can pick up a radio transmission with a “Chinese voice reporting that America has fallen and for civilians to surrender.”
* A few new perks: “At low levels Ladykiller will make you more effective against female adversaires; Black Widow is the female’s equivalent. Little Leaguer will make you a big-hitting slugger with your bat.”
* On the lockpicking minigame: “Using the right stick you’ll apply torque to the lock while angling the pick with the left; too much torque on a misplaced pin and it’ll snap. It’s a game of delicate movements, and isn’t a frustrating chore like Oblivion.”
* Pete on the fact that the compass will point the way to unknown locations: “It’s our way of saying ‘there’s fun over here’.”
* There will be Squirrels-on-a-stick. Like all other food, they are radioactive.
* The first mêlée weapon is a baseball bat, the most powerful the power fist.