* As far as locations and content go, the game is finished. Bethesda is mostly doing QA now. There are still some bugs and the game crashes from time to time.
* They had a predefined character – a strong male.
* They were told to steer clear from the main quest and were not allowed to talk about what they saw of it in the preview.
* To make escape from Vault 101 easier for the purposes of the preview, guards were removed.
* The game can be saved at any moment, and it’s pretty quick.
* We leave the Vault with a PipBoy, a pistol, some ammo and a holotape with a message from the father
* Ammo is scarce and it’s best to fight weaker opponents hand to hand.
* They go to Megaton by following a sign in Springvale showing the way to the town
* In Springvale, the Sputnik Eyebot was hovering over the street, broadcasting a speech of the Enclave president
* Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he’s too young to use her services.
* We are informed that our Karma has changed after the fact. We also don’t see any numbers – we just see e.g. a Vault Boy with angel wings and a “Saint” description. The developers intentionally hid the numerical value of your Karma.
* If we are caught trying to steal something, the person we tried to rob will first chase us, trying to recover his property. He won’t be happy, but usually it won’t end with a shootout, unless we already have a bad reputation. Well, it was enough to cause some trouble in Megaton for everyone to turn against us. What then? We can try putting our weapon down – if we didn’t kill anyone, the situation will calm down.
* If we, however, do have blood on our hands already, the best way out is to quickly evacuate. Fortunately, a return is possible. After a few days the emotions drop down, and entering the town does not end with bloodshed. But still, people will know about our deeds and if we cause trouble again, they won’t give us the benefit of a doubt this time.
* At first glance, it looked like they’d wanter around aimlessly. But only at first glance, thanks to the compass. Directions where we can find something interesting are marked with little triangles. We’ll learn what it is when we get there (it can be a school taken over by bandits, a cinema with car wrecks, baseball pitch with dead bodies hanging from the fence, a small settlement at an overpass or a normal town). The compass can also show the place where we have a quest to do or a navigation point we put on the map ourselves.
* At first glance, Fallout 3 looks like a typical FPS.
* You use stimpaks on specific parts of the body, as hit points are divided among them.
* While throwing grenades and during hand-to-hand combat, while you can use VATS, you can’t aim at specific parts of the body
* Choice of gender has been marginalized and its importance will be minimal.
* Lots of blood and profanity. Body parts can be disintegrated or vaporized, depending on the weapon.
* The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion’s. Both the PipBoy and the VATS work well with the mouse.
* You can assign hotkeys to items – e.g. weapons or stimpaks.
* Even with standard settings, the game looks better on the PC than on the 360 – better textures and longer line of sight.
* The lockpicking minigame is similar to the one from the Thief games.
Conclusion: “Is it Fallout? If you expect the same experience as before, it’s safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it’s the best recommendation I can give after a few hours of playing.”
The accompanying screenshots are mostly the same as in the PSM3 article. The only one I think is new is a female raider in VATS. The rest are Fusion Flea Supreme, a roughly humanoid robot (in the bottom right of the robot concept art) with guns for arms, wheels for feet and a star on its chest, the Vertibird and some others we’ve seen dozens of times before.