In the Fallout series, the story, the gameworld, is extremely important. In fact, several players keep stating that Bethesda is doing a good job because they’re trying to maintain the storyline, the dialog and the humour of what came before. Trying doesn’t mean succeeding.
The few tidbits and developer’s journals that Bethesda has released have all let on that they aren’t handling the material very well. The fans have all recognized several flaws, for instance, their decision to relocate a prominent faction from the series to a new area, when such a faction had little desire in expanding or relocating. Basically, it’s the same mistake Fallout Tactics had.
I’ll give them two things they got right, though: they chose an unused vault number, 101, and the teaser trailer itself felt true to the series. There was the wrecked city, the art deco statues, the old 50’s song (they even used the same band, The Inkspots). It was too bad that by the end of the trailer everybody knew that the game would be a first person shooter / rpg. It had been rendered in the game engine.
The irony in all this is that Leonard Boyarsky was one of Fallout’s original developers, leaving Interplay after Fallout 2 to form Troika with Tim Cain and Jason D. Anderson. Now, after Troika failed due to several factors, we find him on the opposite end of the spectrum, behind what is commonly reffered as an Action Roleplaying Game, in fact, THE Action RPG, Diablo, where stats determine only your proficiency in combat, where the focus is how you kill, and not who you chose to help or who you chose to destroy.
It’s great to see one of the three do so well in the business after the tragic event of Troika’s downfall, even behind a game that seemingly has nothing do to with what he had worked on before. It’s also good that he’s interested in adapting his way of work in favour of the game, keeping with the same tone, instead of pushing for changes to the gameplay previously established.
Spotted at NMA.