Seeing as Bethesda’s remained tight-lipped about what perks will be in Fallout 3, I was surprised to see a couple of extensive descriptions of various perks in these text sections. Photography was not allowed during the presentation, but I did jot down what I saw:
Bloody mess: Pete himself comfirmed that this perk was in. In addition to increased gore, this perk will provide a small damage bonus, making it better than the original.
Swift Learner: This perk functions the same as it did in previous games. For each rank of Swift Learner you take, the player will receive 5% extra experience.
New perk (yes, just the one):
Lead Belly: This perk, which can be taken multiple times, reduces the amount of damage you take from radiation when you drink water from a contaminated source (such as a toilet in an abandoned subway) by 5% per rank.
I wish there had been more, but three is better than none!
Going through my notes, I realised I missed one! Called Strong Back, it allows you to carry an extra 100 pounds of equipment. Again, it’s an oldie from the previous games, altered to suit the mechanics of the new title.
I should mention that Bloody Mess was originally a trait. It seems it’s been changed to a perk for Bethesda’s instalment.
Now… about this cheat. Is it god mode? Unlimited ammo? A second Dogmeat? You’ll find out after the jump.
Towards the end of his presentation, Hines gave us a quick look at the world map. Like Oblivion, nothing is revealed to start with, but once you’ve visited a location you’re free to “fast travel” to it at any time. In order to show us the markers on the map, Pete’s assistant had to enter a cheat code via a drop-down console. Here’s what was typed:
tmm 1Considering Oblivion also had a console in which the player could enter cheats, I’d say it’s a good bet this little command will make it into the final build.