I tried to take into account everyone’s comments. (Yes, all of them, from the ones that had absolutely no reason or logic (‘Same Gameplay at heart’) to even the one’s from those living in a magical idealogical dream world: ‘And I’m glade(?) they’re improving things for the times, and doing things we could only dream about at the time of the other titles.‘ -um, sir, Elder Scroll’s is the fourth of the series of first-person RPGs and hardly the first of the genre, many have dabbled, Ultima Underworld is one my favorite classic games, what they are doing with Fallout 3 has been done to death, so please…)
In efforts to clarify and in hopes to end this debate; Puff simply was trying to say that Fallout 3 is downright misleading. How so? Spin Offs have occured: see Fallout Tactics, (see Fallout Brotherhood of Steel, *barf). If any of those games were called Fallout 3, god help me, we would not have to have this debate. This game is no different. Besides mythology there is no similiarity. My envisioning of Fallout 3 is that it should have the same isometric view, but take advantage of all that fancy smancy technology of now – I am talking about blood stains that stay forever, the car that we’ve always wanted -physics like GTA IV with car dents that remain forever, a horizon that never dissapears, a weather system, your player ages, the spirit of Fallout was in DETAIL, and with today’s technology we should be thinking PHYSICS not just Halo style formulas; the Fallout 1 and Fallout 2 isometric view and turn-based system is lost. ‘Turn-based combat is possible using Vault-tec Assisted Targeting System (V.A.T.S.), although once your action points are used up, you will revert to real-time combat until they charge up again.‘ – Revert to real time combat? Then what is the point of action points then? Hmmm…
In the end, Bethesda’s Fallout 3 should be called Fallout: The Last Vault or Fallout: The Brotherhood of Steel War. Don’t fault me if you do not like my made up names, you are missing the point and that is why I don’t work for that particular department. Take the mythology from Fallout, but do not mislead me and my love for Fallout 1 and 2’s isometric rpg turn based strategy.
You can read the rest here.