From the BethBlog:
Today on Inside the Vault, we talk with Dan Teitel. Dan is one of our interface programmers. Interface programming requires lots of iterating since user interface feedback can be subjective, and our interface programmers are especially good at getting features in so we can try them out quickly.
What’s your job at Bethesda?
I am a programmer. I am largely responsible for portions of the interface but have also worked on the weather system for Oblivion and other aspects of the game, as well. My prize claim in Fallout 3 is the Hacking minigame which I was primarily responsible for implementing and also helped design along with Erik Deitrick, Emil Pagliarulo, and Todd Howard.[…]
What is the best part about working as a programmer? The worst part?
The best part about being a programmer is the opportunity to be creative and to touch people’s lives. Working on games such as Oblivion and Fallout 3 that are played all around the world really gives me a sense of purpose.[…]
What games are you looking forward to?
Fallout 3, only because it means I can stop fixing bugs for awhile and go back to being a developer. As a player, I’m really looking forward to Sims 3. I’m a big fan of the series but when The Sims 2 came out, it was incredibly obvious who had been playing The Sims 1. From what I’ve read, The Sims 3 is going to be much more like a real-world RPG and less like a virtual doll house.
The baby is incredibly cute!