I’m Adam and it’s my job to design for Fallout 3. Establishing the big picture for the Fallout universe as a pictorial diary, was my first task. Myself and the rest of the team pored over the lore, related our experiences playing the original, and researched everything 50’s we felt enhanced the drama, black comedy, and rich vintage sci fi that make this a truly unique game. At the end of these jams, as I liked to think of our discussions and debates, I did my best to put on paper what we had reached as a consensus. For my part, I like to feel I initially brought to the table a design sensibility that also favored ridiculous rocket flanged nuclear powered automobiles, and martini swilling characters who fight mutated horrors without scuffing their sharkskin suits. When the dust clears, I hope what you see is a mutated beast stamped indelibly with its inimitable origins. Whew.
Visualizing all of the aspects of a make believe world is quite an educational experience. On any given day I could be simultaneously learning about multiple topics, from motorcycle engines to 50’s fashion design. It’s kind of like writing and filming a National Geographic documentary film for an actual sci-fi world. For this job, I think the more you read on a wide variety of subjects, the better equipped you are to create depth and realism, especially for a fantasy setting. The fantastic that’s grounded in real world elements and then elaborated and exaggerated upon, seem to work the best, and create a solid jumping off point. This often creates fertile ground for generating additional story elements that can influence costumes, machines, and even motives for the various personalities inhabiting a made up world.
In other news the Official Fallout 3 site can now be read in Russian ( and congrats to the Zenith fans).