Oblivion Revisited


Gameplayer’s Dylan Burns talks about the lessons Bethsoft should take from Oblivion:

Of course, you may know Bethesda from a little game called Oblivion, which itself has faced its fair share of controversy. The big question we therefore have to ask is this: does Bethesda have the balls to make Fallout 3 kick arse? Well that depends on whether they can face up to the flaws of Oblivion. Certainly that game will do them no favours with Fallout’s hardcore fans: in fact, one of the original developer’s key staff described the sale of the license as feeling like “our ex wife had sold our children that she had legal custody of.” Talk about pressure!

So lets start with analyzing Oblivion in all its Radiant glory.[…]

There you have it – our take on what Bethesda needs to focus on in its development of Fallout 3 and what lessons it should learn from Oblivion. We think we’ve covered just about everything that most perspicacious gamers would pick up. This feature should certainly not be taken as an attack on either game; we are actually very much looking forward to Fallout 3, and we still think that Oblivion is one of the best RPGs ever made.

But it’s when you study the things that you love that your desire to mould it, even just a little bit, arises. If there’s a point you think we’ve missed, be sure to head on over to our forums and post it for all to see – who knows, maybe Bethesda will actually listen to us!

It’s a pretty controversial six pages article, worth a read. I still don’t get why the gaming press sees so many problems in Oblivion now, and not two years ago…


4 thoughts on “Oblivion Revisited

  1. They were too excited about the realistic looking grass, probably. 😛

    Every time I try to replay Oblivion I hit a brick wall. I really, really want to like it… Morrowind is one of my all-time favorite games. But it just doesn’t have the magic, whatever that is. I’ll have to check out that article later.

  2. They were too excited about the realistic looking grass, probably.

    A good metaphor for the fact that the game had excellent production values. Now the gameplay did suffer from strange choices since the beginning, how didn’t anyone in the media noticed that then?

  3. Bait And Switch

    I made an effort to read the original article.
    Until I saw the flip-flop in logic, tolerated the style, then scanned the rest of this glib sales banter, spread out over 6 pages of web page advertising content.

    Made me appreciate the service done by this blog and the other news pages.
    Briosa’, Mister Freak, you be a mighty – mighty man to wade through muck like this every day.

    I believe this revisionist stance on the ‘power and the glory’ of Oblivion
    is getting as insulting as the school girl hysteria
    of the same fellow travelers at Big O’s release.

    Insult? This article is naked manipulation. A con.

    The con is to pull the reader in with a false confrontational attitude and then groom the consumer to ‘like’ Bethesda, and ‘love’
    — court with a wish list — ‘love’ FO3.

    Bait: milk the anger and frustration created by playing Oblivion.

    Switch: direct a ‘hail fellow well met’,
    a good old boy common experience,
    into anticipating, reliving the writer’s demanded, no — commanded,
    “”… no denying…””
    reliving the – best – titillating of action RPG’s (Oblivion) in FO3.

    Nostalgia for Oblivion!

    Relive Oblivion in FO3.

    This Trojan horse is another conveyance for pimping
    ‘Oblivion With Guns’.

    Todd Howard’s ‘Clinton does Hamlet’ soliloquy about, “”what -is – *is*, seems
    benign and direct.

    This article misdirects, a set up for bait and switch.

    Let the buyer beware.

    My attitude?
    Maybe after seeing the impact of sub prime loan sharks
    on the US economy in general,
    and in particular the resultant decline in the stock market
    and then on down to IRA’s and 401k’s,
    I have a low tolerance for the lies of confidence tricksters.


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