From the Bethblog:
Today’s Inside the Vault is with Adam Adamowicz, our resident concept artist here at the studio. If you ever visit our offices, his cube is the one you should insist on visiting. When we start a project internally, Adam is one of the first developers to begin work so he always has amazing pieces of art all around his corner of the offices.
What’s your job at Bethesda?
Concept Artist, odd noises from the corner.[…]
Don’t forget versatility! Elf babes in chrome bustiers are always cool, but branching out into other genres widens your range. Being a concept artist means being part historian, scientist, fashion designer, industrial designer, writer, casting agent…because you are really responsible for creating and populating worlds that can be quickly understood, built, lit, and animated in 3D. And you to be able to do that on demand. Being an avid devourer of books has always helped me create discernible types of characters with distinct personalities. The warehouse parties didn’t hurt either. Getting out into the world with a sketchbook in hand is great for documenting these things firsthand.
Drawing constantly is a big part of this. I went to a Syd Mead lecture years ago. He’s the visual genius behind Bladerunner and Tron. The main element of design he stressed was the importance of the story being told, and sticking to your own visions of that. He expressed the idea, more or less that, “It’s a given fact that no one sees the world through your eyes. Stick to that and you’ll carve a niche for yourself in the art world”. I hope I’ve done justice to the quote.