No Magic In Fallout 3

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Gamepro has a new interview with Todd Howard:

GamePro: To Oblivion players, what will Fallout 3 feel like? It’s obvious (to us at least) that combat mechanics and design play a much larger role in Fallout 3 than Oblivion.

Todd Howard: The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want. The basic gameplay of Fallout 3 is similar, which is one of the reasons we really wanted to do Fallout in the first place. I’d say the amount of action is similar to Oblivion, not more, not less. The basic combat in Fallout 3 may seem more complex then Oblivion’s, but at the same time, there is no magic in Fallout 3, so we felt we needed to do as much as we could with the guns and add a nice layer of being able to shoot body parts and feel the effects of a crippled leg and such.

GP: How many Perks do you plan for the final game? Could you give us an example of a low-level one and a high-level/godly one?

Howard: The Perks are still being tweaked, so we’re not ready to talk about them just yet. Sorry.

GP: There were quite a few rifles and assault rifles in the early press preview. What other weapons are waiting to be found?

Howard: Shotguns, yes. Flamethrower, yes, Pistols, yes, Submachine guns, yes. We have a lot of weapons, even melee attacks.

Later Rostere at the Bethsoft Fallout 3 forum asked this:

Rostere: From a recent interview with Todd:

“The basic gameplay of Fallout 3 is similar [to that of Oblivion], which is one of the reasons we really wanted to do Fallout in the first place.”

Could someone with a better understanding of Bethesda and the English language explain to me exactly what this means?

Matt “Gstaff” Grandstaff explained this:

I can tackle that one…I was actually a bit confused on the matter myself until I emailed Todd. To be clear, here’s the answer Todd actually wrote:

Todd Howard: The overall gameflow feels like Oblivion, in that you make your character and then explore a huge world and do whatever you want, so the basic-nut of the game is similar, which is one of the reasons we really wanted to do Fallout in the first place.

So again, Todd was comparing the gameflow of Fallout 1 with Oblivion. He never wrote, “gameplay of Fallout 3.”

One last note on something else Gstaff said:

I think you’re right. I think he’s [Briosafreak] done a heck of a job covering Fallout news in the past year.

Wow thanks! Now how about some exclusive gameplay videos and stuff?… oh ok…

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10 thoughts on “No Magic In Fallout 3

  1. Wow thanks! Now how about some exclusive gameplay videos and stuff?… oh ok…

    *rant*
    Yeah, remember when I asked if they could do you a blog-birthday favor and shove over some goodies?
    Must be one of those blind-spot thingies, they just don’t see those requests
    */rant*

  2. I’m sure this too can be explained away by Gstaff but, :

    “there is no magic in Fallout 3, so we felt we needed to do as much as we could with the guns and add a nice layer of being able to shoot body parts and feel the effects of a crippled leg and such.”

    That is why they needed to do “so” much on those elements? I would have thought that they wanted to give us (gamers) a sense of what made the original Fallout’s great. Like oh… shooting body parts and crippling effects et all. I never would have thought those concepts would be added and elaborated on JUST because Fallout had no magic… or am I reading that wrong?
    You would think with some education and years of experience Todd would be a bit better with reporters and getting his point across. Seems like the last few articles (Xbox, gamepro) are showing that he is not very astute around journalists. I wish they would stop doing interviews and shut down the forums… its just pretty depressing and almost like mis-information.

  3. Although, it would be rather nice to see magician in then game 😉

    What does it tell about Bethesda’s own Fallout 3 site if we get the same information from here and even more 🙂

  4. i just hope the traits/perks are as expansive as before… or more so!

    for replay value when you beat the game you should get to get extra perks /traits next time through

  5. Looking at those new pictures in the xbox magazine I think there is a shooting cart-wheeling mutants type of perk.. but maybe we could contend for “fastest toilet water drinking” trophy or something like that…

  6. I would like to see a toilet with some fruit in it, and you get to do a “bobbing for apples” in it. Immature? Sure, but still funny.

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