On the BethWatch for today we’ll start with Steve “MrSmileyFaceDude” Meister remembering us that:
There are children in the game.
Also Gameplayer Australia has a State of the RPG feature with several quotes from Todd Howard:
Todd Howard, executive producer of the proudly Western Fallout 3 at Bethesda, puts it more simply. “We stay away from all the big cut-scene/story-telling stuff, to be honest,” he says. “We’re more fans of the ‘make your own story’ idea.”
Todd Howard feels the same. “Player expectations move with the technology,” he says. “Gamers are sophisticated enough to know what the all the new hardware can do and they certainly aren’t going to let something off just because it’s an RPG.”
Howard emphasises the importance of getting off to a good start: “You always want the first few hours of the game to be nice to any player, “ he says . “No matter how good they are at games, they haven’t played this particular one yet, so you need to ease whoever it is into it.”
Here at least, the RPG has an advantage: it’s fundamentally designed to train you up from nothing, as Howard points out. “It’s often easy in an RPG to keep layering on the complexity with new abilities. It actually makes the game more fun and addictive then if you gave all that stuff out at the beginning.”
After that, it’s all about the grind – specifically, disguising it so you don’t notice that it’s there. Howard again: “Mostly it’s about plenty of player progression and making repetitive actions, such as combat, interesting. If the basic monster-killing is fun and exciting, I will do it over and over for hours on end – especially if it unlocks new abilities.”
This was spotted at No Mutants Allowed.