Questions from ttsec on the Bethesda Games Fallout 3 forum, Jay “Radhamster” Woodward replies, well sort of:
ttsec: My point is, when they model a supermutant, it’s the same model for Xbox, PC, PS3. When they make a sound, it’s the same sound for Xbox, PC, PS3. When they make a C++ (or whatever language) “gun” object, it’s the same code for all three. The difference is the API and control interface, and compiling different binaries and libraries for the 3 systems (garbage time).
RadHamster: Without going into any details, I think it’s safe to say that this is a generally accurate estimation of the situation.
Heh, was that vague enough?
ttsec: However, if different version means different storyline, different designs, different gameplay mechanics, then they’re pretty much making 3 different separate games.
RadHamster: It’s also safe to say that they’re not three separate games in terms of storyline/designs/mechanics.
His powers of vagueness remain strong.