Inside the Gary: Vault Noonan


New Inside the Vault, on the Bethesda Blog:

Today’s Inside the Vault features Gary Noonan, one of our character artists. He does mostly animation, anything from creatures to weapons. However, he’s been here so long he’s done other work including creating character art, building levels, and cranking out sound effects.

What’s your job at Bethesda?
Character Animator. Among other things that involve being a Character Art shock trooper.

What other games have you worked on?
If Bethesda made it since ‘96, I probably have a credit on it. From Battlespire to Fallout 3, I have been a 401k slaving fool.

I just found the first time I heard of him, on a message to Fallout and TeS fans in July 12, 2004:

Being a developer at Bethesda, I am also a big Fallout fan. I played all of the titles from FO1 to FOBOS. Not so much a fan of FOBOs or FOT, but I did play them through. To this day, FO1 is still in my top 5 fav games, not just RPGs. The campy humor, the grotesque action, and the integrated pop culture, as well as Pip Boy (can’t leave THAT out!) are what allow FO to stand out from other titles. I agree, without these, it is simply NOT FO.

Now, the fact is, this news is just that…. NEWS. I have known about this for some time now, and I have been excited about it since the deal was still in the making. I AM a fan of FO. Who better to have working on a game than a FAN…. someone who knows the game, knows what it’s about, knows the mood, knows the setting and atmosphere. Now, as a new development even here in the office, it’s still quite a welcoming shock and we are ALL eager to be a part of it. I can’t put into words how much I am dying to be a part of it.

So, for all the existing Tes fans, welcome the FO fans. Everyone has their opinions about titles and developers.

For the FO fans joining us, give it a chance. Everyone (well, I really speak for myself) here is excited about this opportunity and it is talked about quite a bit.

And for all, let’s keep it cool. As everyone who has been here for a long enough period of time knows, we developers listen to what the fans have to say. The forums are our link to hearing your thoughts and input on aspects of the titles.

Different times I guess, still worthy to remember those words.


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