The original Super Mutants aren’t a product of Bethesda’s creativity, and ergo, are flawed.
Or it could simply be the fact that a different group of folks aren’t going to do things exactly the same. I’ve seen a lot of Batman in my life, and the only Batmobiles that ended up looking similar were the two that were in Tim Burton films — everyone else that’s done Batman (TV Show, Nolan, Schumacher) had a different take.
Ultimately it’s up to you to decide if you like the new models or not, but I don’t think it’s surprising that our power armor, mutants, etc. aren’t exact replicas of what’s been done in the past. It’s a different game with different folks working on it.[…]
Oy…I should stay away from those pesky analogies, especially since Batman Forever and Batman & Robin were crappy movies. Still, I’d argue that they were in fact sequels — whether they decided to tack on 1, 2, 3, and 4 at the end or not. (Michael Gough always being Alfred, Gordon being played by the same guy, the Bat Signal that was originally introduced didn’t need to be reintroduced…it was just there).
Getting away from Batman, in regards to Fallout 3, its got the “3” because we consider it a sequel…that’s the logic. It’s continuing the story (albeit in a different place), but it’s by no means a reboot. As for why the mutants look different, well, my point was supposed to be that when different people take on a project, you can’t expect everything to be exactly the same.
Well some things should be almost the same though, saves everyone time and resources spent on endless discussions, I guess.
And Matt you’ll get in serious trouble with many TeS fans if you close the General Discussion forum, mark my words.