Yesterday we read some thoughts of socrates200x about the Fallout games, today we got some replies from Dan Ross (Bethsoft Quality Assurance team) and Gary”VXSS” Noonan (Character Animations) and some more thoughts from Ricardo “200x” Gonzalez:
What do you think of child killing in fallout past games and what purpose it had (in you opinion) in those games?
VXSS: I say anything goes. It isn’t real. Isn’t that the whole idea of games?
Dan: The only time it ever came up for me was because of splash damage. Children basically turned into a device to complicate my options in combat, since killing them wasn’t really a viable option. “Oh I’m a bad dude… oh look the game isn’t fun now.”
What differences do you see between super mutants from fallout 1 and from fallout 3? Or what do you see (what makes them look original, color, eyes or so) that makes them look as they do in Fallout 1?
VXSS: Sprites vs 3d models? Large textures? Skeletal physics? The idea wasnt to make them “original” but to stick as close as possible to the Supermutants everyone has learned to love and to bring them to the 3d world. I think we have done a pretty damned good job of it so far and I hope you all agree when we are finished.
Dan: I have yet to actually check the old “how many heads” style proportions on them both, so I dunno. Ours are pretty cut though. I’m thinking that a hardened/underground 24 Hour Fitness musta survived the bombs.
Which is your favorite settlement or organization of past Fallout games (fallout 1 & 2)?
VXSS: I was always a big Enclave fan. Their armor always looked cooler than the BoS IMHO and they had no need to Boy Scout tactics like the BoS. Screw saving the world…. own it.
Dan: I really didn’t like any of the organizations or settlements… none of them would do as I commanded immediately. I’m gonna have to go back and purge them for their impertinence.
If you were to add, change and/or remove anything out of Fallout 1 and Fallout 2, what would that be?
VXSS: Add, change, or remove? Boy, I can smell a set up a mile away. Is there really a correct answer for this one without getting flak from any numer of people? How about if I just say nope, FO 1&2 were golden?
Dan: Having to open the skill menu over and over and over and over and over to use a skill repeatedly. (doctor, first aid, lockpick etc…)
socrates200x: Making the caps tally text-editable so I can just type 5682 caps instead of doing a mouse-click tap dance whenever I need more Big Books of Science(!).
Analyzing the weapons selection in fallout 1, why do you think the most common weapons of today (Like M16, Kalashnikov) were not included? (tricky one I know)
VXSS: My only guess would be that it was a design decision. Not much I can add there, especially since I wasnt part of it. Hunt down Tim Cain…. I am sure he would love to talk about it.
Dan: Is this one of those trick questions where there is a right answer that the old devs gave and I don’t understand Fallout if I don’t know it? I’m gonna go with more generic = less real-life detail to get wrong = fewer problems with suspension of disbelief.
socrates200x: “Kalashnikov”? You mean a Russkie gun? What are you, red or something? I wouldn’t be caught dead with that commie scrap in my holster!
What kind of similarities do you see (when thinking back) between Mad Max movies and Fallout series (1 & 2)?
VXSS: I never really saw much of a comparison. I wanted to, but I see different things. Besides a nuclear wasteland and a bunch of ragtag civilizations with the occasional damage control, thats about it. The Mad Max world is dull in comparison to FO.
Dan: You mean like the one sleeved leather jacket, or like how production progressed in real life and finding distributors etc?
socrates200x: Hmm…arid environs? A prevalence of leather? Sawed-off shotguns? Am I close?
Much better interaction with the fans, reminds me the good old days, also known as “six months ago”.
Questions by KTTDestroyer.