New Fallout 3 Developer Diary: The Brotherhood of Steel


A fresh new Developer Diary (I prefer Holotape myself) is online on the Fallout 3 Official Site, with Emil Pagliarullo talking about the Brotherhood of Steel:

So it really didn’t come as a surprise to anyone within the Brotherhood of Steel when the order’s ruling council, based in Southern California, decided to send a contingent of soldiers all the way to the East Coast, with two important objectives:

  1. To scour the ruins of Washington D.C., once the nation’s capital, and recover any and all advanced technology. After all, D.C. was the home of the Pentagon, the very headquarters of the United States Department of Defense. Who knows what secrets – or equipment – they left behind?
  2. To investigate the reports of Super Mutant activity in the area. Could these creatures be somehow related to those that fled eastward after the Master’s destruction (as depicted at the end of Fallout 1). Or were these Super Mutants something else entirely?

And so a small but hardened contingent of Brotherhood of Steel soldiers, led by an idealistic Paladin named Owyn Lyons (and accompanied by his friend and technological advisor Scribe Rothchild, as well as his seven year-old daughter Sarah) set out from the Lost Hills Bunker in California, and began the long trek east to what was once Washington D.C.

When the group finally arrived in the Capital Wasteland, it didn’t take long before they made some remarkable discoveries.

Thanks Gstaff for the heads up. What do you think about this take on the BOS?


11 thoughts on “New Fallout 3 Developer Diary: The Brotherhood of Steel

  1. I am by no means an expert on Fallout, and to be quite honest, I don’t remember a lot of what was said in Fallout, because I haven’t played it in a year or so and only twice before that. His text is an excuse for bringing the BoS to the east. He promised that it would be explained why there BoS soldiers in DC so this comes as no surprise. This is a stretch yes, but if you want to have BoS in D.C. you are going to have to have a stretch. I am not against stretches, as long as you cover your bases well and make the resulting stretch of canon good enough to be worth it.
    Now for the most part, I think his rationalization would have been good enough, were it not for one thing that seems to bring the whole thing down.
    If the Brotherhood was declining, and as you recall it didn’t wish to make a full-on attack on the mutant base in Fallout 1, why split it into two?
    Let me quote a part of the Dev Diary:

    “But its sub-levels remained intact, and contained enough pre-war technology and weaponry to keep Lyons’ forces going indefinitely (once the defense robots were destroyed). But there was something else, as well… a technological marvel that, if restored, could help the Brotherhood rebuild a strength and reputation that had been declining steadily for years.”

    If the “Holy Grail” in DC was so important and he says there was a lot of pre-war technology and weaponry, wouldn’t it be more logical to move the *entire* Brotherhood into DC rather than split into two? Wouldn’t you want to secure the “Holy Grail”? If staying in California meant eventual exodus of the BoS and moving to DC survival, wouldn’t you do that?

    I’d really like to hear other opinions on this, though.

  2. Brother None, hehehe. Although there are a few things in his post that bother me, but I’m too lazy (or too busy) to register on NMA in order to ask.

    How I managed to miss the part with the girl is beyond me. That was too obvious.

  3. My favorite part is that while in Fallout lore the west coast was able to have some sort of organizations rise up into the power vacuum (The Hub traders, BOS, The Unity, etc) the East coast seems completely incapable of matching this and instead has to wait around for power structures from the West to migrate over. 😀

  4. If the “Holy Grail” in DC was so important and he says there was a lot of pre-war technology and weaponry, wouldn’t it be more logical to move the *entire* Brotherhood into DC rather than split into two? Wouldn’t you want to secure the “Holy Grail”? If staying in California meant eventual exodus of the BoS and moving to DC survival, wouldn’t you do that?

    Hm, consider this:
    If they (BoS) were not entirely certain that in fact there would be anything left to find, then the whole trouble of relocating their whole organization could be – worst case scenario – an useless efford.
    Further consider that by making a move into the blue (no real recon on local factions, resources,no stronghold etc.) they would no only loose valuable resources they might hold, but also wouldn’t have any reassurance that they would find replacement in the new location. Fallout’s world is much more uncertain then ours. Moving is something that needs to be much more thoroughly thought about.
    And of course relocating the whole organization would bring up the question – how? While moving a relatively small group of soldiers (plus a few noncombatants) could be undertaken fast and easy – including setting up a secure location and all that – doing the whole thing for the whole group is just a whole different level.
    That’s how I would reason, anyhow…

  5. Hmm, actually, now that you’ve made another post, I guess it would be nothing, but to be quite honest, I don’t fully grasp this sentence:

    “In 20 years, the Steel Plague devastates the newly formed New California Republic, and starts a Dark Age that could last a thousand years. ”

    I guess it’s because I am out of the loop, but what does it this mean? :blush:

    What exactly is the Steel Plague, I don’t remember that. And how does it relate to the Brotherhood?

    Anyway, since there is an explanation for the BoS surviving in the West Coast, then what bothered me doesn’t matter anyway since their whole excuse for the BoS comes crashing down really.

    But for completion’s sake I wanted to write the things that bothered me. But reading your post again, I guess I didn’t read a few things well. Either that or you edited your post shortly after writing it and changed those things. The first time I read your post, for example, I didn’t notice the second part of your point about the “Holy Grail” where you mentioned the case in which the object is not easy to transport.

    Ignoring all the other issues I have with the design of the game, I can’t help but be let down by what they’re offering in terms of “story”. I was hoping that at least that part would be satisfactory enough on most counts. That they’ve opened up finally is good, but I wonder if they’ll be able to, or willing for that matter, fix any of those issues.
    It’s something Rosh mentioned somewhere once. He said that he decided to complete the story for the game(s?) he’s working on, before going deeper into development. When it comes to a world as well designed as Fallout’s, I think that would have been a much better approach. Write the story first and make sure not to have any plot holes. Especially when you’re dealing with someone else’s IP which you’ll never going to understand fully.
    And of course, don’t have closed development.

  6. Ok, since I type slowly, a few posts got in between, hehe.

    @killzig: I wanted to write that too, but forgot. Those are my exact thoughts. Wouldn’t you expect someone else to get a hold of that firepower and technology?

    @blinzla: I have not explained myself well, I’m sorry. but what’s stopping them from doing so when they get to D.C. and have been able to asses the situation in the manner mentioned in the diary?
    Yes, moving across the entire States would be difficult no matter what, but ignoring Brother None’s explanation for a moment and sticking with the “declining” theory the way I see it they would have two choices. Remaining in West Coast awaiting certain exodus or going across the States where they’re likely to have the same thing happen, but the difference is that that path offers at least a bit of hope for survival. Irrelevant after Brother None’s second post on NMA. Now if only I understood it fully, hehe.

  7. Sorry for taking long to answer:
    The Steel Plague was the alternative ending for the BoS in Fallout 1. In that ending’s lore, they would use their technology to dominate the wasteland after the mutants are gone. It is the non-canon ending.

    The reason I cite it was actually in reference to Van Buren, who used the Steel Plague ending as an inspiration for part of their storyline; in VB, NCR’s expansion and BoS’ decline led them to collapse, and there was an all-out war between the two, throwing back the wasteland years in development.

    Somehow, that makes more sense, in Fallout 3’s lore. The Fallout 1 endings are always a bit simplifying, and I don’t think a flat-out “evil” BoS would’ve worked, but the BoS is ultimately human, not ultimately lawful good, as Bethesda would have it. As humans, they will do everything to survive, and they will take the easiest way out.

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