Oblivion’s Real Estate is a site dedicated entirely to houses that modders have contributed for the game Elder Scrolls: Oblivion. They also have a newsletter that features an interview with Fallout 3 designer Erik J. Caponi and artist Megan Sawyer.
Some tidbits where they talk about Fallout:
PS: Fallout 3 is aimed at the more mature gamer. Do you find this liberating in terms of having fewer restrictions on tone and content?
Erik: It is somewhat liberating. I’m a foul mouthed guy, and the ability to let loose is somewhat satisfying. Or course, as much fun as it is to write vicious combat dialog, there’s a lot more to Fallout than colorful language. The ability to incorporate situations and themes that wouldn’t really fit into the Elder Scrolls setting is enjoyable. It’s not too often that you get to work with the darker side of things.
PS: Do you argue over lore?
Erik: We disagree all the time. It comes with the territory of being a designer: we’re opinionated people. In matters of Fallout or Elder Scrolls lore from the past, it’s usually simply enough to go into the game or the story bibles and look for ourselves what the answer is. As far as lore for current or future games, the lead designer has the final call whenever there’s a disagreement. But, it’s pretty rare that we can’t come to some sort of agreement.
PS: Has your overall approach changed between making Oblivion and making Fallout 3?
Megan: It’s quite a mental switch, going from fun fantasy stuff to dark, gritty post-apocalyptic stuff. The research is definitely more depressing! [She grins.] When it comes down to it, though, the processes were very similar.
Spotted at the Bethesda Blog.