Now that we all know the PC Shadowrun game was a disaster and FASA Interactive was forcibly dismantled by Microsoft, 1up’s editor Michael Zenke thinks it’s time for a little retrospective and failure analysis.
The text starts with reminding us of the three console Shadowrun games of the 90s (yes, three), but the heart of the text is the section where the author considers what could have been done if the developers had more creativity and the title belonged to a different genre. Here’s what he says about RPGs:
RPG — The obvious choice for a Shadowrun game, but still one with many possible variations. What style of RPG would work best with the combination of magic and technology? Perhaps it would be an Oblivion/Fallout 3-style game, with forests of skyscrapers replacing the brickwork of Anvil, and magic-mad beasts of the forests replacing the radiation-mutated creatures of the wastes.
I don’t know about that, instead this part of the article seems more worth of some thought:
They may not be the largest group, but fans of the pen-and-paper Shadowrun game wanted to be heard because the Microsoft title inspired a real sense of loss. The Shadowrun world affords potentially exciting storytelling and high action for a wide variety of videogames. While the role-playing genre obviously springs to mind, many fans were actually excited by the announcement that the game would be a first-person shooter. A story-based design in the mold of Half-Life 2 could thrive in Shadowrun‘s Sixth World. Instead, Microsoft and FASA labored for years to produce a title only loosely based on the signature elements of the Shadowrun world. The final product released at the end of May 2007 was a decent shooter that pushed the genre in a few new directions…but fans wondered why it needed the Shadowrun name on it.