Finally a new Developer Diary! Istvan Pely brings us an insight into the creation and implementation of the new Pip-Boy 3000:
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character’s arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch. We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.
Inspiration came from both commercial product design and military industrial design of the 1950’s to early 1960’s. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the way. As with all of Fallout 3’s industrial design, a careful balance of realism, future-retro-style and practicality was sought in the final product. In terms of realism, it’s not an essential factor, but a sense of believability within the rules as defined in the Fallout universe is important.
Read the rest here, a great read, and by the way that Adam fellow is good.