Let’s start the week with a few notes about things that I didn’t had the time to talk previously.
First let me point to a topic on the Bethesda Games Fallout 3 forum that has caused some buzz.
Do Bethesda Designers Really Understand RPGs?, Developer Quotes About Oblivion’s Quests is causing some good discussions, and it’s an interesting model for even better discussions in the future. In the words of Ricardo “socrates200x” Gonzalez:
While there’s no shortage of “what Bethesda did / is doing / will do wrong” threads on this forum, this one stands out as being an informative and critical without resorting to name-calling, sarcasm, or other forum drudgery. Even though I have a certain curious bias towards defending our decisions in Oblivion, I must relay the “mad propz”, as the kids say, for doing it with a well-reasoned post.
Brother None is more known for his work at NMA, but he also has some gaming articles published in other sites. From his contributions to GameBanshee I would like to point out his Bioshock review:
Before I begin, I should note that possibly the greatest detractor in the experience of playing BioShock is the massive amount of hype surrounding this product. Currently the top-rated game at Metacritic (at 96/100, last top games being Oblivion and Gears of War at 94/100), BioShock is one of those games where you have a hard time identifying your personal playing experience with what you’ve seen written in previews and reviews.
That’s not really a comment on the game itself, but if you raise expectations high enough you’ll make it impossible for any game to fulfill them. BioShock suffers a bit from that – without any heightened anticipation, most people would love this excellently crafted hybrid. And most people still do, but they might have done so more without the hype. Still, Ken Levine finally got his blockbuster hit, and there’s probably no other developer more deserving of one.
Activist RPG site RPGCodex has an interesting piece on Previews and the gaming media, taking Loki as an example to ilustrate how we should be careful about what we read:
Next time someone offers you a generic, non-informative, but surprisingly positive preview, I suggest you refuse it too. For the sake of the game you’re waiting for.