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Well, consider this: the whole interface and camera, in the end, is just cinematics. The whole gory cinematic camera thing is just a gimmick, and it doesn’t affect actual gameplay or combat mechanics.
This Mass Effect combat video looks to have exactly the same mechanics, though:
– you pause the game
– an interface pops up (circular for ME, zoom in VR grid for Fallout 3)
– you select a supermove (Biotics for ME, aimed shot for Fallout 3)
– In both games, the supermoves are based on character skills
– In both games, the supermoves use up an amount of “fatigue points”, which both appear to function like mana does in fantasy games
– you unpause and the game plays out your move (with the only difference being Shepard is walking around while his queued moves play out, but I assume that will be possible in Fallout 3 though I didn’t see it in the demo)
So functionally, this looks identical the Fallout 3’s combat. The details are different, and the cinematics and interface definitely are, but the underlying mechanics look virtually identical.
The effects of the attacks are probably different, though all adapted to specify whatever move you selected. Also, the hit percentages are a key difference, something from the original games Bethesda merged into ME’s RTwP system.
That’ll clear up the confusion for a lot of people.
I should also add that the different time movement in the slow motion following unpausing Fallout 3 is a mechanical difference. The thing is that it’s just an opponent nerf, just like minor damage, not a valid mechanical innovation.