In late August I reported that No Mutants Allowed got inside the Fallout 3 demo presentations and got a few Q&A sessions with Pete Hines. Following the example of Ron Burke of GamingTrend they went to the Bethesda Games Fallout 3 forum and replied to questions about their viewing of the Fallout 3 demo. I’m starting a series of posts with an edited version of those sessions, might be interesting to compare what they say with the info that is coming out.
So let’s see what SuAside and Brother None had to say:
To my knowledge [BN], you do not have to have had visual contact with an enemy for them to go on the view board (what a sentence)
Basically, you can auto-target anything which is tagged by your perception to be within your “sensory range,” which probably includes hearing and seeing. I don’t think Pete spotted the supermutant before auto targeting him.
Is there a enemy locator such as it was in Far Cry displayed in the main HUD all the time which will show hostiles and friendlies as dots in red or green color?
Yes, but with the note that I don’t remember seeing it when NPCs were *far off*. It seems to be a compensation for the lack of first-person peripheral vision more than anything. Though I *think* it functioned in the vault when the NPCs were behind the wall, but I’m not sure on that.
There’s a good chance that both this red/green dot stuff and the VATS auto-targeting is influenced by the same calculation made by perception, but I don’t know
Thinking about that kind of thing, how does VATS work out movement for the player?
To my memory, the PC never moved while V.A.T.S. actions were playing out. Whether or not this is possible I don’t know, but it seems to me like it’d be manual, not the computer figuring it out
There is something I am really worried about you didn’t talk about the environments like they were amazing?
Environmental graphics were great. The use of parallax mapping really shows and some of the ruins look fantastic. Like I said, the “style” is kind of up and down, but the quality is consistently good.
Did they remind you of any movies. Where they really detailed.
Ugh, good question, but no, unless…The Silent City, perhaps. Not so much the classic Fallout influences, like Brazil and City of Lost Children, didn’t notice much of that.
Did it really look at all convincing?
Not sure what you mean there. If you mean, did it look realistic, did it convince me of being a real world…kinda halfway in between. Probably will with better graphics
Is exploring going to be fun?
Couldn’t tell, the demo is railroaded (because you can’t really show a freeroaming demo)
What are the top ten things you liked and disliked personally?
Uh, roughly listed
1. The look of nuclear explosions
2. the Protectron robot
3. The local cult sign
4. The scenic overlook sign
5. The look of the vault
6. The look of the PipBoy
7. The rough impression of dialogue mechanics (not knowing yet how it’ll work on choice and consequences inside dialogue, though)
8. Bits of Megaton
9. The view of the city from Tenpenny Towers
10. The “nice hat, Calamity Jane” line
1. The amount of nuclear explosions
2. The Brotherhood of Steel
3. The Supermutants
4. Mr Handy
5. The DPS concept
6. The overseer’s “goons”
7. The apparent lack of consequences of drugs
8. The look of dialogue
9. The pace of combat
10. The dead people outside of the vault door