Fallout 3 is a game that many, many people have been praying for since the nineties. In Leipzig last week, we were given another chance to see the very first demo of Bethesda’s interpretation of this beloved universe (for details, see John Walker’s preview), and it was no less impressive the second time around – gorgeous, violent and extremely faithful to the series’ legacy, it was a personal game of the show by a long, long way. At the end, people clapped, and we’re talking Europeans here, not our considerably more effervescent American counterparts. Pete Hines, Bethesda’s VP of Public Relations, was kind enough to sit down for a chat afterwards about the difficulties of working with such a revered franchise, and Bethesda’s approach to the challenge.
This guy is every PR wet dream.
Pete Hines:You also get titles, so like Scourge of the Wasteland if you’re this really evil bastard and blew up Megaton [a town near the beginning of the game which you can choose to detonate, or not], and so we’ll have some stuff that will be pegged towards how you’re playing the game. You’ll actually have to replay the game if you want to unlock all the Achievements, you’ll have to take another other path where there’s other stuff to unlock. Nothing’s set in stone, of course, but that’s the general idea that we have; it’s not going to be just one playthrough to get it all.
Replayability is an achievement enough for me.
Pete Hines: You know, I think if you’re really interested in playing another Fallout game in that sort of world, then hopefully you’ll give it a chance, but there is a segment of our fanbase – I say ‘our’, I mean the Fallout fanbase – that has basically decided back in 1994 that we’re doing it all wrong and that they’re going to hate our game whatever we do. I mean if you have made up your mind and said ‘Here’s my specific list of things that my game must have’, and we’re not meeting your list, then you’re probably not going to like the game. But you know, we’re OK with it, we’re used to it by now – the Elder Scrolls fanbase is a very global and very large community that has very strong opinions about what they want, so we appreciate that folks are very passionate about certain franchises, certain series. They like what they like and that’s what they want. But for everybody else who doesn’t fall into that category, who are willing to judge with their own eyes and figure out whether or not they like what it is we’re doing, it’s been really good.
The 1994 thing can be attributed to the fact that Pete was tired and a bit sick during Leipzig. And the last sentence must mean he likes the idea that Fallout fans went to look with their own eyes before passing judgment.
But the important part comes in the end:
Fallout 3 isn’t out until next Autumn (which feels like about seventy-three years away), but we’ll apparently get something playable in the new year – although Pete informs us that this is the last we’ll see of Fallout 3 for a good few months. In the meantime you can read up on the game so far in Eurogamer’s preview, and perhaps hand-fashion a countdown clock to help pass the time.
Spotted at NMA.