1Up goes to Emil


emil5.png

Sorry for the late news, but Worpress.com had some serious technical problems today.

So let’s talk about 1Up’s interview with Emil Pagliarulo, a few snippets:

1UP: In your debut presentation, you mentioned the ability to build your own weapons. Can you explain in a bit more detail how this works?

Emil Pagliarulo: Sure thing. In Fallout 3, the player will come across schematics for different custom-made weapons. These might be found in different places in the world, or obtained as quest rewards. Each set of schematics lets you build a certain, pre-determined weapon, as long as you’ve got all the components, and most of the components are junk objects you’ll find in the world.

So, one weapon might require the brake assembly from an old motorcycle, and that’s where you’ll find it, near a destroyed motorcycle. Or maybe you need some surgical tubing, located in an abandoned hospital. Once you have the schematics and all the components, you can create the weapon, and your Repair skill dictates its condition.

I like this, don’t understand why some are against it. Except shouldn’t Science and not Repair be at stake here?

1UP: You’ve mentioned that the game will have multiple endings, perhaps as many as a dozen. Without giving away any spoilers, can you explain the sorts of things that will affect which ending the player reaches? For example, will conversations affect the outcome of the game, or is it primarily larger-scale, world-shaking actions?

EP: We went back and forth with the impact of dialogue on the character, and ultimately decided we didn’t want to penalize or reward the player for carrying on a conversation. What you say and how you say it will certainly affect how NPCs react to you, and whether or not they’ll give you quests, but not the ending of the game. [That] really depends on some of the big decisions you make during the course of the game, as well as your karma. And your karma changes based on your actions. So [if] you destroy Megaton [a city built around a supposedly inert atomic bomb], your karma plummets, so that will certainly affect the ending. But there are other moments too, key moments during the game, that greatly determine which ending you get.

Ok can someone explain to me what is he talking about? That doesn’t make sense, and I’m not the only one confused by this. Use the comments, Meebo or mail me, but please someone explain me what he really means by that…

1UP: The Fallout community is very — very — vocal and defensive of the franchise. Why do you think the previous games have generated such a tenacious fanbase, especially in light of the disappointments of Fallout Tactics and Fallout: Brotherhood of Steel?

EP: Yeah, I mean, it’s no secret that there’s a hardcore Fallout fanbase that can be very vocal, very defensive, and very wary of any changes to the original game. But why is that the case? Who are these people, and what is it about Fallout that awakens such passion?

In my experience, a lot of these ardent fans are old-school PC gamers who don’t like many — or any — console games. So an amazing game like Fallout will sit on a hard drive for a long, long time. A fan will play it, then play it again, and then keep on playing it until their PC dies. That fosters a really unique, almost intimate relationship with a game.

So it’s no surprise they react they way they do when a company like Bethesda obtains the license, and then makes some significant changes. They’re like “GINO” — Galactica In Name Only — those hardcore Battlestar Galactica fans who idolize the old show and despise the new one because it’s so different. Some people get really attached to something and reject change. I understand their feelings and sympathize…but I’m not one of those people.

Funny thing, I just pre-ordered the third season (PAL) Of Battlestar Galactica and my household has seven consoles, counting handholds. Funny that.

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7 thoughts on “1Up goes to Emil

  1. Yeah, that’s a description of several NMA admins, for example. But the community is so spread and so different in terms of age, nationality, cultural background and tastes that those generalizations don’t explain everything.

    They make a great PR narrative, poor next gen Beth VS: old intolerant PCGamers, but that’s it, it’s just a generalization.

  2. It’s true, there’s nothing to worry about. It just doesn’t explain the american XBox 360 users from NMA, for instance, or the comments in the mainstream gaming sites.

    And guys that keep the game for so many years in a row are worthy of praise, for good taste alone, but the fact is there’s half a dozen still around from NMA at 2000/2002, every year there’s a new budget edition somewhere and more people pours in, or another pirating method comes up with new guys trying the games and sticking with them.

    So it is true, for instance in the case of several NMA admins, that they don’t like anything consolish in principle, and it is true that it doesn’t explain the reasons of the complaints of most skeptics, it is a good PR narrative and that’s it, it’s not to be taken very seriously.

    No need to worry about me, I’m fine, hope you’re fine too.

  3. the only quests impacted by your choices in dialog will be side quests. all major quest points/resolutions will be dictated by actions not attitudes/conversations.

    have to make sure the console kiddies don’t break the game after calling the overseer a “fag” or somesuch.

    at least that’s what it reads like to me.

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