There’s serious adult content, and there’s silly adult content. There’s funny violence, and there’s silly comic violence. It can often be a fine line between the two, in both cases, and it’s one Bethesda are well aware of during development of Fallout 3. Lead designer Emil Pagliarulo:
There are some people who say that making an 18-rated game, and especially making a Fallout one, should be about sleeping with the hooker, then waking up with the venereal disease. A lot of that stuff personally, to me, veers into being a 12-year old dungeon master.Some of it feels right and some of it feels wrong. We’re appealing to an adult audience and it’s a tough call. I mean, once you have groin shots you’re approaching a level of silliness that, if you’re not careful, can pervade the whole game.
Hope it’s not too serious. Those post-apocalyptic wastelands can be bleak. It’s going to need something to lighten the mood.
When Todd Howard talks about getting rid of making too many over the top pop culture references and going into a humor based on visual contrast and good writing I actually agree. But I thought getting a VD was something close to the choices and consequences of Fallout -cheap prostitute and you’ll get in trouble, too much screwing around and you might get in trouble- and groin shots are funny, but mostly useful, they add a variable to the tactical choices of combat.
Emil disagrees, that’s ok, but let me note that you can’t have “violence is funny” comments on one hand and give signs in the opposite direction in different days, feels they aren’t getting a coherent discourse, or maybe a coherent game? We’ll see.
He explained that Bethesda would rather be cautious in its approach to including adult material in Fallout 3 and “add that stuff in gradually” as opposed to packing in a heap of stuff all at once and going “completely overboard”.