GamingTrend has an incredibly detailed preview of the Fallout 3 presentation at E3 that you simply have to read:
Kicking off the demo, we saw the teaser trailer nicknamed “World on Fire” that was released just a short while ago. The gruff trademark voice of Ron Pearlman filled the room as the intro ended, but this time we got the full rundown:
“War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything from God, to justice, to simple psychotic rage. In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation. But it was not, as some predicted the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world, but war – war never changes. In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters known as vaults. But when they emerged they had only the hell of the wastes to greet them. All except those in vault 101. For on that fateful day, when fire rained from the sky, the giant steel door of Vault 101 slid closed and never re-opened. It was here you were born. It is here you will die. Because in Vault 101, no one ever enters, and no one ever leaves.”
As the trailer played we saw flashes of the Fallout world. Bombed out playgrounds and buildings littered the landscape. Washed out Vault billboard advertisements that few took seriously perch precariously on rotted and charred wooden legs. As nuclear fire obliterated the world, we saw Vault 101’s great steel gear-door seal shut with the intention that it would never re-open.[…]
As we trekked around the vault we came upon our father’s clinic. He serves as the vault doctor and scientist in the beginning of the game, providing some of your initial quests. As we approach him, we are treated to the ‘talking head’ perspective that we all recall from previous titles. He advised that we shouldn’t be hanging around as we have a G.O.A.T. to take. Feigning sickness, we tell our father that we can’t take the G.O.A.T., but given his medical training and knowledge of you, he sees through this rather easily. Reassuring you that everyone has to take this test when they turn 16, you press him for additional information. The G.O.A.T., or Generalized Occupational Aptitude Test, helps you determine what sort of job you will do for the vault as you grow up. In a communistic way, this determines your ‘class’ of citizenship and how you will devote your life to helping the betterment of the vault at large. Wishing you luck, you are sent off to take your test.
Taking a look at a shoddy Chinese assault rifle that we picked up off a dead mutant, we noticed that it had a small status bar on it in our PiPBoy 3000. Spraying bullets at a nearby tram we noted that the gun was firing somewhat slowly, and the bullet pattern was all over the place. Thankfully we had a second gun of the same type to use for parts to repair our shoddier one. Using the repair skill we were able to create one superior weapon with a tight fire cone and high rate of fire.
Entering the Galaxy News Radio tower we find Mr. Burke has made it safely to the roof ahead of you. Looking into the distance we can see the small city of Megaton, perched safe and secure on the horizon. Naturally we bent over and flipped a switch inside Mr. Burke’s suitcase to watch this small city become completely vaporized in a massive and spectacular mushroom cloud. Bright light engulfed the city as the cloud rose, and moments later the shockwave reached Mr. Burke, knocking him backwards. Debris swirled and rushed over our ‘safe’ rooftop. Our demo had ended, and a long anticipation had begun.
The author of this piece (also called Burke, spooky…) is answering questions at the Bethsoft Fallout 3 forum and also at NoMutantsAllowed.