E3 is over

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Quick roundup of even more Fallout 3 E3 articles, starting with Playfeed:

Features: If it was in Oblivion, it’s in Fallout. In fact, you could say that Fallout is “Oblivion: The Geiger Scrolls.” The game changes as the player makes decisions on which quests to do, how to dialogue with NPCs, and build of character. Even your dad changes to reflect how you decided to make your character look.

Gameplay: An FPS for non-FPS players. Some aim-and-fire play, but can be bypassed by using an automated targeting feature called VATS (Vault-tec Assisted Targeting System), which allows you to stop action to choose a foe’s body part and calculate the hit/miss percentage. Fire off the VATS and you’ll be treated to fully automated, slow-motion carnage. Probably not very rewarding to twitch players, but you don’t have to use VATS if you don’t want to. Mostly this game rewards good role play, but doesn’t entirely remove the shooting.

Now for Infuze:

Unlike its predecessors, Fallout 3 brings the action into first-person mode. The reason for this is that in order to tell a compelling story, the game makers felt this was really the only way to go. The game will switch into third person mode when the need arises, or you can switch on the fly yourself. Camera movement is independently controlled from movement, entirely by the player.

A lot of work has clearly been done to make the characters appear as photo-realistic as possible. The images I saw weren’t quite on the level of Mass Effect realism yet, but they were awfully close. A typical RPG conversation tree is employed for conversations, and the choices you make — both in conversations and in the actions and sub-missions you undertake — completely customize your game experience and its eventual outcome. The graphics on the whole look spectacular, with a harsh environment depicted in vivid detail. An explosion effect that was set off during the demo was truly stunning, setting off a particle effect wave that spread outward from the blast and blew up dust and smoke in all directions while the fireball itself was the most realistic I’ve ever seen in a game.

Finally Gamesarefun:

While we’re on the subject of the main character, Bethesda said they wanted to make the game first-person by default in order to immerse the gamer and suspend their disbelief. They want the gamer to see the world and events in Fallout 3 as if they were actually a survivor of a nuclear holocaust. Like Oblivion, the game begins with the player creating their character from scratch. You can choose the looks and stats, just like Oblivion. One interesting element is that of the main character’s father. Voiced by actor Liam Neeson, the model of Father will actually change depending on what you design your own character to look like. So it’s conceivable that Father will look slightly different in each particular player’s game of Fallout 3.

Got most of these links at the NMA Fallout 3 articles page, you also can see a list of Fallout 3 previews and interviews at DAC.

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8 thoughts on “E3 is over

  1. Update? Dude, I’ve been updating it to include every new preview the moment it popped up on the newsforum, it’s been up to date for every newspost, including non-English previews. As such, it’s always been more complete than DaC’s

  2. Keep me informed. I just updated the list to include all non-English previews I’ve seen, in German, French, Spanish, Dutch and Polish.

    I’m kind of surprised I can’t find any Russian preview.

  3. If it was in Oblivion, it’s in Fallout. In fact, you could say that Fallout is “Oblivion: The Geiger Scrolls.” The game changes as the player makes decisions on which quests to do, how to dialogue with NPCs, and build of character.
    That was a great paragraph to highlight as none of the stuff in the second sentence exists in Oblivion. LAWL.

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