Definitely not Live from E3

“Windows gaming is set to see one of its best years ever,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “With an incredible range of phenomenal titles, amazing hardware and the rapid adoption of Windows Vista, Windows gamers will remember holiday 2007 as a landmark year for PC gaming.”

Peter, baby, chill out a bit, you’re not convincing anyone with that speech, at least yet.

Still I brought this up because Fallout 3 has been confirmed as a Games for Windows® release. This does not mean the game will be a Vista® exclusive, in fact the game is being made for XP®, and it will be a DX9® game, no definite plans are made at this point regarding DX10®.

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The latest poll on VoodooExtreme is about Fallout 3, here are the results, the first option is quite ironic:

v3dfo3.png

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Duck and Cover has a new list of Fallout 3 previews, and No Mutants Allowed also cooked up a new Previews and Interviews list. Both save me a lot of trouble, that’s nice.

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Buffed.de has a Fallout 3 article based on what Roland Austinat saw at the Bethsoft media gathering, here’s an excerpt translated by Lisack2000 (thanks man):

You can forget about the typical RPG character classes like warrior, mage, ranger or priest in Fallout 3. Instead of that, there rules the SPECIAL system, dividing the stats of your here to seven attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck – shortly SPECIAL. For more refinement there are skills, like sneak or using weapons, and on the other hand there are perks – bonus skills like extra attacks or faster healing. While you can boost your skills during each of 20 character levels, you’ll need two levels in order to learn a new perk. This should motivate you to replay the game, including the multiple endings the game provides.

The Fallout 3 graphics is powered by a revised and upgraded version of the Oblivion engine. You’ll be moving around using the first person, or another, “over-the-shoulder” perspective, which should give you better overview than in Oblivion. All NPCs (Non Player Characters, therefore the computer controlled actors) are equipped with the newest “Radiant AI” from Bethesda, providing them even more realistic behaviour those of Oblivion’s NPCs. A father talks to his son about issues different from those that can be heard between a Shopkeeper and his customer or between two grim mutants. Instead of 1500 NPCs seen in Oblivion, there’s “only” few hundreds of those in Fallout 3, but with more depth and should react more sensitive to your karma. Due to your decisions and actions, you’re going to become a good, neutral or evil person. If you’re mean a character won’t join your party, otherwise he’d do it if you’d be neutral.

During the search for our father we’re roaming the radiated No-man’s-land, fighting the giant insects and public dangerous mutants. With a practical pause button we can stop the action at any time and choose the zone on your opponent that we want to hit, however this costs us action points. After spending all action points, we’re continuing with the fight, observing the results of our strategy. The [action] points regenerate themselves slowly again. Complete turn-based fights are no option, however the developers want to award the heads using this mode, not the shoot-out fingers.

By the way Roland is the robur I’ve talked about in this previous post.

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Finally if you’re a fan of Bioshock you can win a full sized Big Daddy, courtesy of PCGamer. One of the pics they are using to promote the contest is quite funny (thanks Mad Max RW):

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2 thoughts on “Definitely not Live from E3

  1. You can forget about the typical RPG character classes like warrior, mage, ranger or priest in Fallout 3. Instead of that, there rules the SPECIAL system, dividing the stats of your here to seven attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck – shortly SPECIAL.

    LOL we’ve had that A LOOOOOOOOOOOONG time before them it seems, even bethesda has been having that for a long time, since TES’s system is based on GURPS and there are no classes (there are none, even if they’re still there, they are like presets for Photoshop: nobody uses them, only the little kids that like to play around with photoshop.) Everybody does their own.

    Due to your decisions and actions, you’re going to become a good, neutral or evil person.

    WEEEEEEEEE! Yet another linear bioware style karma system! I hope they STILL include specific karmas for specific areas, because THAT is the best karma system I’ve ever seen, and I don’t really understand why games don’t have such things that much. The “overall reputation” was more of a powerplay thing, and as far as I’m involvolved, it should be banned.

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