The bloody mess cake is really cool, I have to say.
Anyway Critical Hits will feature some articles on Fallout 3 and the media gathering around it last month, here’s a small preview:
If you played Oblivion, and odds are you did for at least a few minutes, you no doubt know that the game’s third person view was less then satisfying. Very surprisingly, they informed us that apparently players in America play Oblivion in first person view, while European players are all playing from the third-person perspective. This affirmed the need to really ramp up the character modeling, movements, and textures for Fallout 3. In a nutshell, they succeeded brilliantly.
Everything that is visual about this game looks stunning in motion, so much so to the point that it looked natural to be playing the game from over-the-shoulder, and at one point Todd zoomed all the way out and up to an isometric view while running and it still looked beautiful. For all of you purists out there, I’m not sure if you can play the entire game from that view. We didn’t get to see how it would act when indoors or in more confined spaces, but outdoors it worked like a dream. Forget calling this game ‘Oblivion with guns’, that’s like saying that Half Life 2 is just ‘Doom with a story’.
My favorite piece is a summary of the questions and answers that happened on the media gathering:
Q: Will the PC Version require Direct X 10? (what kind of computer nerd asked this?)
A: There was no direct answer that I heard, but Todd Howard expressed his distaste in games (Shadowrun) doing “bullshit” like requiring Vista. They noted that there will be the option for changeable font sizes on the PC to resolve some of the issues with menus that were encountered in Oblivion.
Q: Are all versions (PC/360/PS3) at the same stage of development?
A: Yes. We were shown the demo run on a 360 because Todd claimed it, “shows better in the theater”.
Now, during the demo, there were many loading screens which displayed random stats from your time in the game, one of which popped up said, “Corpses Eaten: 0” Someone asked about this and Todd Howard seemed kind of surprised that it had gotten in to the demo, simply saying it is a “perk thing”.
Q: Do enemies scale to the player, and what is the leveling system based on?
A: The leveling system for the player is based on Fallout 1. Not all enemies scale to the player, there are definitely areas of the game where if you venture alone or without protection of some kind you will easily die. The example used was that all Super Mutants are basically the same difficulty throughout the game, but that equipment like armor and weapons in different areas will make some tougher or some easier. You will not be encountering a mutant early on that takes one shot to kill and some later on that take 30 unless one is wearing 50 tons of armor.