Fallout Three in a Row

Image Kotaku

Image Kotaku

Let’s start with Gamersglobal interviewing Pete Hines:

GamersGlobal: Pete, at E3, Fallout 3 seemed to be rather easy to play by due to the V.A.T.S. mode. By queuing up all those headshots or shots into the legs, I could win nearly all fights very easily. I was playing in normal difficulty, by the way. Is this something you’re going to tweak? Or do you want to have it so easy in the beginning?

Pete Hines: For the most part the stuff that you find in the beginning should be fairly easy for you to deal with. We certainly don’t want it to be like you come out of the vault and start fighting and keep dying. So the enemies you face in that part of the world, will not be that difficult to deal with for someone who just turned level 2. As you go out in the world, you definitely find tougher enemies, folks that are bigger and a tougher challenge.

GamersGlobal: Was the E3 version “simplified”, e.g. by making the hero’s character more powerful than he would be in the finished game at that early stage? Or was every V.A.T.S. hit in the E3 version a critical hit?

Pete Hines: It was simplified in terms of giving you the highest stats for the weapons you start off with. Every V.A.T.S. hit in the E3 version was not a critical hit. Far from it. It’s random, so some folks may see more or less of it when they play for any period of time.

GamersGlobal: Will V.A.T.S. head shots be always fatal, if they hit?

Pete Hines: No. There is an amount of damage it will do to the limb, and an amount it does to the enemy’s overall health. In the easier creatures you would have faced early on, they don’t have much health so they die easier. As you explore out and fight tougher creatures, you find that you can cripple one or more body parts before you can kill the enemy.

Now for the IGN impressions:

The raider encounter was interesting because it showed how it’s possible to stumble into an area of the game that you are simply not quite ready to tackle yet. That’s a departure from Bethesda’s fantasy RPGs; those games scaled the difficulty to your experience level, so the game always feels “just right” and you can never get into too much trouble. These raiders were armed with sniper rifles and worse, and while I managed to kill three or four, they still managed to cut me down.

This is my second or third time to play around with the turn-based VATS combat system, and I’m now really feeling comfortable with it. It also helps that they’ve done a lot to polish the system. You have an action point meter that’s usually full when you enter combat; hitting the right bumper pauses the game and kicks you into the turn-based targeting system. Since this was a demo and I was never going to see this character ever again, I dumped all my points into small guns skills, which made me especially lethal with pistols, hunting rifles, and assault rifles. This let me target the heads of my opponents with a decent chance of hitting. If you have a full meter, you can queue about four pistol shots or three rifle shots up. Then hit the execute button and watch how the combat unfolds.

I’m an old school fan of the Fallout series, and the one thing I will always remember is the over-the-top level of violence in those games. I’m glad to say that Fallout 3 made me chortle and laugh and gasp as I saw gunfire blow heads apart or even saw heads off of bodies. Blood doesn’t just squirt; it fountains out of severed arteries. It’s graphic, and gratuitous, and thoroughly awesome.

This one I saw at Kotaku, Bethesda is donating the Fallout 3 Airstream to Child’s Play:

Now you should be getting enthused about the Nuclear Airstream too. Turns out that Bethesda plans to donate the amazing piece of schwag to Child’s Play following the launch of the game. Can you imagine winning this bad boy and parking it in your front yard for late night gaming sessions. The whole thing, I’m told, even runs on electricity.

Spotted the rest at the excelent NMA PAX coverage.

Gamersglobal Plays Fallout 3 PC

From Gamersglobal in Leipzig:

Now, at GC in Leipzig, we spent about an hour with the PC version of Fallout 3 (which is supposed to have the same gameplay) and could verify most of what Pete told us. V.A.T.S. no longer felt too mighty, and in fact, we were able to cripple the limbs of a super mutant without killing him, as it should be. Still, a successful V.A.T.S. shot can instantly kill an opponent if the damage to the limb brings his overall hitpoints to zero. For example, we shot 2 times at the left arm of a raider; the first shot hit and made him lose his weapon, the second shot crippled his arm, at the same time killing him. We are STILL not quite convinced about V.A.T.S., because our standard tactic was to try to get very near the opponents, who didn’t seem to hit us much better than over a greater distance, and than entering V.A.T.S.: With this tactic, the relative low range of our pistol or hunting rifle didn’t count, and we could hit our target with a to-hit probability of 80 to 95 % percent. The opponents, on the other hand, do not have V.A.T.S.[...]

Overall, we liked the PC interface better than the Xbox interface, for obvious reasons: You don’t need to scroll to get to a specific weapon in your PIPboy (which you acticvate by pressing TAB), you simply click on it. Most actions like V.A.T.S. are confirmed with “E”, which is also used for “use something”. There are specific graphical settings (sliders) for the distance actors (npcs), items, objects (whatever the difference is), grass, shadows, light, specularities fade. You can also chose the level-of-detail distance for objcts and trees. Of course, most buttons Fallout 3 uses on the console gamepads are mapped to the keyboard. For example, you can apply Stimpacks by pressing “2″ or switch to the world map by pressing “F3″.

There’s more info there, and I’m sure I know the screenshot they use from somewhere :)

Another Half An Hour With Fallout 3

Before the alarming E3: Why Fallout 3 could be a nightmare for fans of Fallout 1 & 2GamersGlobal brought us their Half an hour with Fallout 3:

In the RPGs Fallout and Fallout 2 as in the tactic game Fallout Tactics: Brotherhood of Steel, you had a certain amount of Action Points (AP) which you expended to move or fire a weapon. Spending more APs in a turn for aiming let you chose a body part to shoot at — which always decreased the to-hit-chance but dealt special damage to the opponent, with successful head-shots dealing massive damage and stunning the enemy, sometimes killing him instantly (exploding head). But in the current version of the Action-RPG Fallout 3 is, V.A.T.S. rather feels like a cheat mode. There are three reasons for this: First, you can queue up several shots, with big body parts costing less APs than, let’s say, the head. But we always could queue up at least two shots, and mostly three, thereby doubling or tripling our to-hit chance. Second, regardless of what body part you hit in V.A.T.S. mode, the opponent will die. We killed a Super Mutant by shooting his leg with a pistol. Third, the APs regenerate far too quickly, we never activated the V.A.T.S. mode in our half-hour of play without being able to use it. So instead of using this mode a couple of times each hour like you would a high-level spell in Oblivion, we were basically using it for every single fight, making things too easy for our liking (playing on “normal” mode). Apart from using basic shooter skills like dodging, taking cover and not running into a group of superior opponents, we couldn’t find any tactics involved. As long as you don’t consider picking the body part with the highest to-hit probability as tactics.[...]

So from this experience, from our talking to Pete Hines and from everything else we’ve learned so far about Fallout 3, we’d say that if you look for a return to the world of Fallout, or if you’d like to play an Action-RPG not closely resembling, but still similar to Oblivion (with another setting, of course), Fallout 3 is one of the games to watch for you this Fall. We think the wit, the cynicism, the fun will be there, again. But Bethesda will have to tweak the V.A.T.S. system to make it less powerful, or its “reload time” longer — otherwise, experienced gamers will feel like cheating most of the time.

If, on the other hand, you played Interplay’s predecessor RPGs mainly because you liked the turn-based, tactical fighting, you’ll definitely be disappointed. Because there’s a lot of fighting, but much less tactics than in various tactical shooters…

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