Second Fan Interview Is Coming

I’m getting quite a few messages on Meebo about the second Fan Interview, since there was no info on what was happening with it. Now Bethsoft Community Manager Matt “Gstaff” Grandstaff finally has some info on the interview that he shared with us on the Bethesda Games Fallout 3 Forum:

Sorry guys. There’s been a lot going on at the office and folks have been travelling quite a bit too. I know, lame excuses.

Todd’s working on it, and hopefully we can have it ready this week.

Thanks for your patience.

About time!

New Fan Interview Poll

Image NMA

Go see the questions and vote:

Alexander, Briosafreak, and Gizmo have, over the last nine days, gone through the threads collecting suggestions for questions to put on the new official Fan Interview and have compiled the list, sorted it and then condensed it. There are 40 uniques left. These represent the most popular and/or most informative questions that we recorded, and that were submitted before May 18th.

There are only 20 slots [officially], and an extra 5 set aside as alternates or bonus questions.

We have decided to post a multiple choice poll, to let the Bethesda Games Fallout 3 Forum members choose for themselves what questions they value most from our list. After three days we will assemble the final draft from the top ranked questions in this poll. These will then be the questions submitted to Bethesda for the second Official Fan Interview.

We ask that you pick only 25 so that you do not dilute your vote, and so that the ones you select have a better chance at a higher ranking.

Now go on and read the poll here, and then vote.

Let’s Sort The Fan Interview Questions

Fallout fans at Dragon*Con-Picture Xentrix

Just a reminder that the new Fan Interview is under way:

To help make sure we’re answering the questions you guys want to know, I’ve entrusted three of our community members to help out with the process — Alexander, Briosafreak, Gizmo. If you’ve got suggestions, or think you might be able to help them out, drop them a line. If you want your question considered, you have between now and Sunday, May 18th to post your questions through the channels listed above. Once we’ve got the final questions, we’ll work on getting answers back to you.

A topic is open on the Bethesda Fallout 3 forum with suggestions regarding the scope and changes to the questions already sent. Drop us a line so we can do feel what the community wants to know next.

New Fallout 3 Fan Interview

Bethsoft

From the Bethblog:

Last year, once all the dust cleared from our initial unveiling of Fallout 3, we provided you guys with a chance to ask some burning questions about the game. Given we’ve just had another blitz of previews come out, we figured now was as good of a time as any to give you another opportunity.

Starting today in the Fallout 3 Discussion thread of the BGS forums, you can start suggesting questions you’d like to see answered. You can also share your questions in the comments section of this blog post, or simply by emailing us. To help make sure we’re answering the questions you guys want to know, I’ve entrusted three of our community members to help out with the process — Alexander, Briosafreak, Gizmo. If you’ve got suggestions, or think you might be able to help them out, drop them a line.

If you want your question considered, you have between now and Sunday, May 18th to post your questions through the channels listed above. Once we’ve got the final questions, we’ll work on getting answers back to you guys.

Leave your questions on the blogpost, or in this topic on the Bethsoft Fallout 3Forum, or just send them to me or the other guys.

Here’s the result of the first Fan Interview.

Fresh From The Fallout 3 Forum

More tidbits from the Bethesda Games Fallout 3 forum, with Matt “Gstaff” Grandstaff talking about the upcoming E3:

Yeah, some folks were able to get their hands on the game last year. As you said, part of that criteria was that judges had to be able to see that the game was “playable.”

Talking with Pete, at this year’s E3, folks will be able to play the game. To what length they’ll be able to play it, I suppose that depends on how much time schedules permit, how many folks are checking out the game, etc. E3 can be pretty hectic.

About the user interface in the game on the PC:

As previously noted, the GUI for PC will be tweaked. This is something we learned from Oblivion feedback.

About a new fan interview:

As I mentioned yesterday in another thread, we’ll be doing a fan interview pretty soon. This will definitely be a chance for you guys to get some of your burning questions answered.

When I have more details on the fan interview, I’ll let you guys know. In the meantime, start thinking about which questions you want answered.

Yeah time to think about some new questions.

SPECIAL Fallout 3 Rumblings

A bit of controversy on the Bethesda Games Fallout 3 forum, this time about SPECIAL, with Matt “Gstaff” Grandstaff stating that:

I think you might be jumping to conclusions, as SPECIAL in Fallout 3 is an integral part to customizing the character you’ll be taking through the game. The use of of SPECIAL in the game is actually very close to how it was used in previous Fallouts.

Forum member Ares Draxus retorted with this:

Really, you must have missed the fact that Fallout 3 is real time. SPECIAL is a complete rules system, Gstaff. It is character creation, combat rules system, the whole kit and kaboodle. Very close you say? Last I saw Fallout 3 is still real time.

Gstaff again:

Yes, it is very close. Whether it’s in real-time or not, it stays true to the way it was implemented in the original games in terms of what your character is good at, and how it affects your gameplay experience.

I can’t get into much more than that. You might want to keep your questions about SPECIAL in mind for the next time we do a fan interview (when that time comes, I’ll let you guys know).

My personal take on this is that if Gstaff is saying that in general SPECIAL is being kept in the game, with the attributes showing up, with skills and perks and traits and all of that and yeah, I understand that.

But even at this stage, with little info, if one tries to see the specifics of the system and the way they seem to be changed and adapted, then there’s no doubt that the system is quite different from the old games.

So this is definitely material for a new fan interview, in my opinion.

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