Fallout Wiki Perk List

Looks like most of us have been letting our curiousity get the better of us. Fret not, some good has come of it and it looks like the Fallout 3 Perk List is nearly complete. Hopefully this gets integrated into the excellent Character Creator by Quinnis.
Edit: Perk information has been removed from the [...]

A Bit Late For Leipzig

There’s a lot of catching up to do by this blog regarding Fallout 3 in Leipzig, so let’s start, with the help of NMA’s Leipzig news coverage.
First the spoiler heavy UGO Gamesblog Vault 106 walkthrough:
In no time I had my task: deliver a letter from a Megaton denizen to her relatives in Arefu, a nearby [...]

Hines on Pacifism and SPECIAL

I’ve been a bit busy in the last few days, and somehow forgot to post about Guardian games blog posting the second part of an interview with Pete Hines based on questions from fans:
Will weapons require a minimum Strength? Or only a minimum in its governing attribute? (Perception = Energy, Endurance = Big, Agility = [...]

Videogamer Fallout 3 Day

A pretty detailed and filled with spoilers preview at Videogamer:
We know we’ve played something great, perhaps even something special, when we find ourselves thinking about it when we’re not playing it. When we find ourselves wishing we were playing it while we’re sat on the underground, or browsing the internet, or listening to our editor [...]

Fallout 3: Emil Clears Things Up With More Detail

Pretty relevant post from Emil Pagliarulo, this one clears several issues of importance:
What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you’d have your crosshair over an [...]

Fallout Fries

French CanardPlus Emil Zoulou is asking for questions from fans about what he saw in the Fallout 3 demo, here’s something from NMA:
Here’s some chances to scratch out some more info from the meager offerings of this E3. First, Canardplus (who you may remember from this preview) contacted us to extend the offer to try [...]

Fallout 3 Preview In Orange

Dutch Pc Gameplay has a Fallout 3 preview, here in a partial translation at NMA:
On every press conference where multiple games will be presented, there is always one game that is handled in such secrecy that you get the impression that it involves the launch codes for nuclear missile launch facilities.  During the Ubidays 08 [...]

Fallout 3: The Mother Of All Interviews

Very interesting and detailed interview with Todd Howard and Emil Pagliarulo at GamesRadar/PCGamer, it’s filled with spoilers though:
PCG: Do you have a rule for a bare-minimum number of ways to solve a quest?
Todd: No, we just do whatever comes naturally. We made a list initially showing the paths, so that we weren’t doing an overabundance [...]

Fallout Sensibilities and Mannerisms At PCZone

PCZone Will Porter
There are still Fallout 3 at E3 previews showing up, you can find a new list at NMA, instead I’ll just point out to this article at CVG/PCZone, that I’ve talked about before, now you can read it in full:
Is Fallout 3 Oblivion with guns? No, not really. While it’s true that when [...]

Not Fallout Oblivion After All

So says ShackNews:
“You so much as breathe, and I’m gonna fuckin’ end ya.”
The words may as well have been coming directly from Bethesda. It felt like the company was challenging me, daring me to write anything negative about their new sequel to Black Isle’s classic RPG series. I was very skeptical of whether the company [...]

More gameplay footage with Todd At GameSpot

more about “Bethesda Blog » Blog Archive » More g…“, posted with vodpod

LiveWire Presents Fallout 3

The LiveWire Fallout 3 presentation already ended. Nothing really new, except a loading screen in the end and a successful attempt at the hacking mini-game.
Thanks Incognito.

Playing An Hour of Fallout 3

New hands on preview at IGNXBox360:
Since it’s such a big part of the Fallout universe, listed below are all the skills and perks that were present in the June preview version of the game, with this list:
Skills:
Barter: Affects Buying and Selling
Big Guns: Determines combat effectiveness with oversized weapons
Energy Weapons: Determines combat effectiveness with plasma weapons
Explosiveness: [...]

PSM3 Fallout 3 Special

Huge article with new pics at PSM3, some ideas collected by NMA:
So, the first hands-on preview of Fallout 3 is generally available, and is big. Quite a bit of it is repeating info from previous demos and explaining what the Fallout franchise is, but there’s more than just that. Some bits:
- The previewer played Fallout [...]

Lead Designer Jumps Into The Forum

Emil Pagliarulo went to the Bethesda Games Fallout 3 forum and left a few enlightening posts, let’s start with armor in Fallout 3:
I know it’s been mentioned in some preview or other that all the apparel (armor and clothing) is a single suit. Headgear is separate. There are a LOT of apparel options, and yes, [...]

Fallout 3 Australian Style

There’s a large and detailed Fallout 3 preview at Gameplayer, here is a small snip:

You can switch between first and third person at any time.
The objects you can select in V.A.T.S differ per enemy. For example, when we were attacked by giant ants, we could aim to shoot for their Antenna. Without these the things [...]

NZ GamePlanet Fallout 3 Feature

From New Zealand comes the Gameplanet Fallout 3 preview, with nothing really new, but a with an effort into detailing more thoroughly what they saw, so it’s worth a look:
Initially, this preview event had been organised to bring a large number of Australian and New Zealand media representatives in on the game, and to show [...]