Emil Thinks We’re All Crack Addicts

Emil made an appearance at the BGS forums to defend his baby.  Some interesting comments in there about the inspiration for V.A.T.S. and the implementation.  Here’s one quote that tickled my funny bone:
It certainly wasn’t the case that we came up with a concept, put it into the game, and said, “There it is! It’s [...]

X-Play Fallout 3 Special

If you’re like me, you probably can’t even find G4TV on your television dial and luckily for us the good people at G4 know this.  They’ve posted up their Fallout 3 X-Play special on the internets for all to see.  Included is some great footage of Rivet City and commentary from Todd, Pete, Istvan and [...]

IGN Fallout 3 week: Good Karma

more about “Bethesda Blog » Blog Archive » Being …“, posted with vodpod

IGN Fallout 3 Weapons Video

more about “IGN Fallout 3 Weapons Feature – Plane…“, posted with vodpod
Spotted at Planet Fallout.

When Emil Speaks An Angel Gets Some Wings and a Beard

And Emil Pagliarulo decided to reply to an impromptu interview on the Bethesda Games Fallout 3 forum:
Can you target cars in VATS to explode?
Emil: No, you can’t. We actually experimented with that for a while, but found that the “battlefield” got so littered with “explodable” objects that you ended up having too many targets to [...]

Four Emilic Pages At Gamasutra

Gamasutra brings us four pages of chit chat with Emil Pagliarulo:
In development for four years and subject to the vocal scrutiny of longtime series fans all along the way, Fallout 3 must both live up to Black Isle’s classic 1997 PC RPG Fallout as well as differentiate it from Bethesda’s own classic PC RPG setting, [...]

Joystiq Fallout 3 Special

Joystiq also played Fallout 3 at PAX, and has an interesting piece to prove it. Here’s a snippet from some quick notes at the end:

On the topic of sex. “We haven’t pushed the limits with sex,” said Pagliarulo. “We found that the whole adult content thing, we knew we’d have crazy over-the-top violence and have [...]

Fallout 3: Emil Clears Things Up With More Detail

Pretty relevant post from Emil Pagliarulo, this one clears several issues of importance:
What was said recently, by both Todd and me, is that in real-time, skill affects chance to hit less than it used to. This change was made after extensive playtesting. Why? Most everyone found it annoying that you’d have your crosshair over an [...]

Emil, Some Giant Ants and a Shiskebab

On a discussion about the GameSpot UK article Lead Designer Emil Pagliarulo left a couple of comments:
Any crippling or disabling of body parts (like the antennae to frenzy the ants) can be done in real-time as well as V.A.T.S. So if a guy’s charging me in real time and I shoot at his leg, I [...]

David Talks To Emil

David Wildgoose made an interview with Emil Pagliarulo some time ago for OXM. It came up a bit short, so now he placed the entire content on his blog:

DW: Why did you guys want to make a new Fallout?
EP: It was one of those wish list things. We were talking about what we want to [...]

The Definitive Story On Level Scaling

A couple of posts by Emil Pagliarulo to end all doubts about level scaling, first this one:
This has been mentioned several times in past threads and interviews, but for those who missed it:
– Yes, there is a variation of level scaling used to control the difficulty of the main quest, so you can proceed through [...]

Fallout 3: The Mother Of All Interviews

Very interesting and detailed interview with Todd Howard and Emil Pagliarulo at GamesRadar/PCGamer, it’s filled with spoilers though:
PCG: Do you have a rule for a bare-minimum number of ways to solve a quest?
Todd: No, we just do whatever comes naturally. We made a list initially showing the paths, so that we weren’t doing an overabundance [...]

You Ain’t Seen Nothin’ Yet

A reminder from Emil Pagliarulo:
For those who didn’t realize it… As was posted on our blog, what was shown on Game Trailers was just a tiny glimpse of the full trailer that will be unveiled at E3 next week.
Oh, you ain’t seen nothin’ yet…
Oh by the way RadHamster told us what song is used:
That’d be [...]

Full List Of Skills In Fallout 3

Finally we have the full list of Skills in Fallout 3, courtesy of Emil Pagliarulo:
Speech
Small guns
Big guns
Energy weapons
Melee combat
Unarmed
Medicine
Sneak
Lockpick
Explosives
Science
Repair
Barter
Yes, Speech is in, and Emil also said the Galaxy News Network DJ is called “Three Dogs”, different from what PSM3 was reporting.
And about the possibility to talk to a few Supermutants he had this to say:
Well, [...]

Lead Designer Jumps Into The Forum

Emil Pagliarulo went to the Bethesda Games Fallout 3 forum and left a few enlightening posts, let’s start with armor in Fallout 3:
I know it’s been mentioned in some preview or other that all the apparel (armor and clothing) is a single suit. Headgear is separate. There are a LOT of apparel options, and yes, [...]

Voices and Butch on Next Gen

I already talked about the piece on Fallout 3 published in the last issue of Edge, now you can read it online on the Next Gen site:
“War never changes,” grumbles ubiquitous voiceover favorite Ron Perlman in Fallout 3’s opening cinematic. Of course, the one major bugbear among diehard fans of previous turn-based Fallout games is [...]

Boston, Austin and Less Hair

After opening the Inside the Vault series, there’s now a second Inside the Vault with Emil Pagliarulo:
Lately, you’ve been a bit more active on our forums, relatively speaking. How do you filter through the signal to noise?
Right now, everyone is hungry for information. Whether it’s an Oblivion fan, or a fan of the old Fallout [...]