Aside from the ShackNews interview with confirmation of no DRM in Fallout 3, there have been a few others in the recent batch of articles:
- NotesOnGameDev.net interviews Dane Olds (character artist)
- Xbox Evolved interrogates Pete Hines
- Play magazine interviews Gavin “kathode” Carter (excerpt at BethBlog)
- MTV Multiplayer interviews Pete Hines
[Note from Killzig: Along with this recent avalanche of previews and interviews Bethsoft released 12 new screens that we've uploaded to the gallery. Enjoy.]
From the you’ve-probably-already-read-this file, Shack News conducted an interview with BethSoft PR Gorilla Pete Hines. The big take away from this interview seems to be the confirmation of minimal DRM for Fallout 3’s PC version:
Shack: Similar question in the sense that it’s an issue that can be overblown. What kind of copy protection will be included on the PC version of Fallout 3?
Pete Hines: Pretty similar to what we did for Oblivion, which was–we basically don’t do any–we do the mildest form possible. I actually don’t know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff. [ed- Oblivion employed a simple DVD check.]
The rest of the interview is over yonder.
Looks like, after a period of silence, we’re in the middle of another (probably the final) big wave of Fallout 3 previews and interviews. To catch up with the news, I’ll just post a list of the previews that have appeared since Briosafreak’s last post instead of posting separately about each and every one of them:
- IGN (Xbox 360) – Bad to the Bone
- IGN (Xbox 360) – Six Hours of Exploration
- IGN (PS3)
- IGN (PC)
- Crispy Gamer part 1
- Crispy Gamer part 2
- Crispy Gamer part 3
Also, The Vault wiki now has a Fallout 3 Portal that serves as a hub for all information on the upcoming game.
From Planet Fallout:
What could be better than a whole day of Fallout 3? Think a whole week of Fallout 3. And that is exactly what IGN is offering. Kick starting their week-long Fallout 3 coverage, IGN has published an in-depth look at the various weapons right here. The article touches upon VATS, the ability to get awesome weapons early in the game, the Powerfist, and more.
From the BethBlog:
During E3 week, we launched a new Fallout site, prepareforthefuture.com. For the past two months, content of the site has only been teased. Starting today, you can go through and explore the nooks and crannies of the site, which are divided into different channels.
The nine small films are in general great, it’s really worth spending some time there.
Adam Sessler: What are you noticing in people’s reactions, in how they’re playing the game that is surprising you?
Todd Howard: I guess I’m not surprised at how much they like the violence, y’know, they go right for it. People like to see the dialogues – we haven’t showed a lot of it, so they like to go to Megaton, go around and see the different personalities. But once we tell them – y’know, they only have ten minutes – so if they go to Megaton and we tell them “hey, you only got a few minutes left” they start shooting the first person in front of them. Y’know, nice old ladies, and they just go BAM, they start going for it.
From the BethBlog:
Inside the Vault presents Terry Dunn, quality assurance tester.
What’s your job at Bethesda?
I am a quality assurance tester, which basically means I get to play games for a living. While it may sound like a glorified position to some, it actually requires persistence, conviction, and thoroughness. It’s my job to track down issues in our games, find a way to reproduce it if possible, and then write a report up for it and submit it to the developers for review. When fixes come in, I double check it to make sure the problem has been resolved.
Kikizo has some new impressions about the Fallout 3 demo:
So, what did I learn from my brief taste of Fallout 3? I suppose my most unexpected realization was that I am really, really eager to play the finished game. The overwhelming depth and fantasy setting of Bethesda’s previous big game, Elder Scrolls IV: Oblivion, put me off that game, but the setting, story, and VATS system have won me over here. I wish that I could play Fallout as more of a shooter and less of an RPG but even still what I’ve played is exhilirating. The consistency of the gameworld is the biggest draw. The ambient soundtrack and omnipresent devastation combine to produce an unforgettable experience. I can’t wait to play the full game later this year.
Posted first at PlanetFallout.
Worst article on Fallout 3 I’ve ever seen, in XBox Focus:
Fallout 3 has introduced a newer, more realistic system: rather than having one, almighty health bar for the entire body, there are different, specially designed bars for your head, torso and legs. While the words “health bars” may be synonymous with “1998” these days, the mixture that Fallout 3 is expecting to put into use can be something more realistic than anything you will ever see in, Call of Duty 4, Crysis or Bioshock (I don’t care what excuses Bioshock used to guise it’s recovery system, it was still the worst part about the game.)
The rest is equally funny, involuntarilly. Spotted at NMA.
Our first step into the world of the 23rd century is on a hill. It’s warm and friendly; the wind rustles silently, mosquitos fly around our ears. All around us are the ruins of a civilization. The flat land stretches ahead and is littered with the black cubes of ruined apartment blocks and office buildings. Ripped farm houses overlook parched fields, bunches of tough yellow gras is the only visible vegation around, growing between the cracks in the road asphalt and around the burned remains of trees.[...]
Skelletal remains of power line poles run along the railroads lines. Highway bridges, once running high above the ground on pillars, now suddenly end in sheer drops. Their remains now serve as camps with burned out trucks as homes; from here, high above, they shoot down at the wild dogs and the hordes of double-headed brahmin, the mutated descendents of bovine ancestry who drinks from the radiative pools.Towards the horizon the mass of ruins starts to clump together, towards what was once a town and known as Washington, DC.[...]
In Megaton and other settlements we meet survivors, among them the disfigured ghouls. Everything we see – we can reach.That’s the beauty of the impressive view. But it has an ugly side, too, and it’s name is: Xbox 360 technology. Now console graphics doesn’t automatically mean it’s a bad thing, far from the truth – some games are more beautiful on the Xbox then they are on the PC. But the Microsoft Box has the disadvantage that most games forego AA to make the game run more smoothly – as does FO3. Because the PC Version builds up 1:1 on the console version, this means: visible stair effects especially on distant objects and mesh-structures (such as high voltage power poles). In addition – textures, especially close-up, are foggy and unsharp.
Thanks Incognito and Blinzler.
And I hope you had a happy Birthday Incognito.
It’s not a long one:
Survival in the wastes is a gruesome business. It’s a lonely one too. Under the game’s grim atomic sky you can walk for ages with only broken sections of motorway, brown desert, decaying houses and the occasional weather-beaten skeleton for company.
Sure, there are wild dogs, bloat-flies and propaganda-bleating eye-bots sent out by the power-grabbing false presidency of John Henry Eden (the leader of a faction known as the Enclave, brilliantly voiced by Malcolm McDowell), but ultimately a stroll through the wilderness is a solitary, haunting experience.
Then again, should a dash of the old ultra-violence be desired, indicators appear on your compass to inform you in which direction to head – but not how far away it is, or what it could be.
The first top-side settlement you’ll probably explore, however, is Megaton – the town that you are given the choice to either nuke or save through the medium of its central atom bomb. Us? We defused it, obtaining the deeds to a local shack and the free hair-cutting services of one Wadsworth the Robo-butler from a grateful populace.
A populace that would probably have been a lot less happy if they’d known we’d also spent the evening hacking their personal files, stealing from locked safes, buying hard drugs from the local dealer and (seriously) putting a live grenade in the pocket of a sleeping old woman and watching her frantically pat herself down searching for it, before exploding.
From the Bethblog:
Inside the Vault presents one of our level designers, Daryl Brigner.
What’s your job at Bethesda?
I’m a Level Designer. I design the layout for specific areas/dungeons. This usually consists of where enemies are, where and what the loot is, and what the basic flow of the dungeon is.[...]
Any other hobbies and interests? What do you enjoy doing in your spare time?
Playing games, watching movies, and, believe it or not, making levels for other games. I’ve recently made a small map pack for Portal called Ren_Test3 It’s been featured on our site here along with my previous map. I have a lot of fun making those Portal maps because it’s less about the aesthetics and more about the puzzle design.
I’ve also done a few mapping tutorials for Half-Life 2, and will probably do some more of them in the future. They are four beginner tutorials and can be found if you just Google “Renstrike Mapping Tutorial”.