It’s not a long one:
Survival in the wastes is a gruesome business. It’s a lonely one too. Under the game’s grim atomic sky you can walk for ages with only broken sections of motorway, brown desert, decaying houses and the occasional weather-beaten skeleton for company.
Sure, there are wild dogs, bloat-flies and propaganda-bleating eye-bots sent out by the power-grabbing false presidency of John Henry Eden (the leader of a faction known as the Enclave, brilliantly voiced by Malcolm McDowell), but ultimately a stroll through the wilderness is a solitary, haunting experience.
Then again, should a dash of the old ultra-violence be desired, indicators appear on your compass to inform you in which direction to head – but not how far away it is, or what it could be.
The first top-side settlement you’ll probably explore, however, is Megaton – the town that you are given the choice to either nuke or save through the medium of its central atom bomb. Us? We defused it, obtaining the deeds to a local shack and the free hair-cutting services of one Wadsworth the Robo-butler from a grateful populace.
A populace that would probably have been a lot less happy if they’d known we’d also spent the evening hacking their personal files, stealing from locked safes, buying hard drugs from the local dealer and (seriously) putting a live grenade in the pocket of a sleeping old woman and watching her frantically pat herself down searching for it, before exploding.
From the Bethblog:
Inside the Vault presents one of our level designers, Daryl Brigner.
What’s your job at Bethesda?
I’m a Level Designer. I design the layout for specific areas/dungeons. This usually consists of where enemies are, where and what the loot is, and what the basic flow of the dungeon is.[...]
Any other hobbies and interests? What do you enjoy doing in your spare time?
Playing games, watching movies, and, believe it or not, making levels for other games. I’ve recently made a small map pack for Portal called Ren_Test3 It’s been featured on our site here along with my previous map. I have a lot of fun making those Portal maps because it’s less about the aesthetics and more about the puzzle design.
I’ve also done a few mapping tutorials for Half-Life 2, and will probably do some more of them in the future. They are four beginner tutorials and can be found if you just Google “Renstrike Mapping Tutorial”.