Finally we have the full list of Skills in Fallout 3, courtesy of Emil Pagliarulo:
Speech
Small guns
Big guns
Energy weapons
Melee combat
Unarmed
Medicine
Sneak
Lockpick
Explosives
Science
Repair
Barter
Yes, Speech is in, and Emil also said the Galaxy News Network DJ is called “Three Dogs”, different from what PSM3 was reporting.
And about the possibility to talk to a few Supermutants he had this to say:
Well, there’s only so much I can talk about, and I don’t want to turn this into a QA session, BUT… anything is possible, right? It’s a big Wasteland, after all…
Filed under: Bethesda, Bethsoft, Emil Pagliarulo, Entertainment, Fallout 3, Fallout3, Games developer, News | Tagged: speech, supermutants, three dogs

Thats it?
* 6 combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.
* 8 active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.
* 4 passive skills: Speech, Barter, Gambling, Outdoorsman.
Those were the skills in fallout 2…. so we need steal, traps, gambling, outdoorsman? I figured they would build on that…. they did drop some rather useless ones… but……
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