So let’s have a small roundup of miscellaneous stuff, starting with news of the pre-E3 Judges Tour, a gathering of gaming journalists that moves around looking for what’s going to appear in the decadent convention.
N´Gai Croal went to see Fallout 3 and had this to say:
Only one word can describe Fallout 3’s visuals: hawt!
Stephen Totilo just states that he watched the game. Now that’s not very productive.
IGN placed Todd Howard on the Hot Seat, talking about the man behind the developer:
IGN: What are the last five songs you listened to?
Todd Howard: “Maybe”, “I Don’t Want to Set the World of Fire”, both from the Ink Spots, “Anything Goes” – Cole Porter, “Butcher Pete” – Roy Brown. All from Fallout 3. The 5th, I don’t know the name of, it’s from my 5-year-old’s summer camp CD, but the refrain is “Wam! Bam! Jesus Loves me – Shazam!” I couldn’t make that up if I tried.
AT: Mask of the Betrayer introduced a cool gameplay element (balancing dark powers and so forth). In terms of gameplay, what’s the biggest innovation in SoZ?
KS: Mask of the Betrayer colored within the lines set by Neverwinter Nights 2. Storm of Zehir does not. The Overland Map is one of the game’s most defining features. It provides a sense of exploration that makes it feel more like a Fallout game than a Neverwinter Nights game. The Overland Map also makes Skills (Survival, Spot, etc.) more important and useful.
“War. War has changed.” – Metal Gear Solid 4
“War. War never changes.” – Fallout 2/Fallout 3
The recently released Metal Gear Solid 4 purports to have a lot to say about the nature of war, which can be summarized by the first line in the game, uttered by an aging and grey Solid Snake. “War has changed,” he claims, referring to the game’s constant reminder that wars are a business, perpetuated by private military contractors and the forces behind them. On the other hand, the upcoming Fallout 3 (lifting a line from the previous game in the series) takes the opposite opinion: “War. War never changes.”
Despite a post-apocalyptic settting filled with nuclear mutants and savage survivors, the Fallout series makes the claim that at its heart, war is always basically the same. What should politically aware gamers make of the fact that two two ultra-high-profile games releasing in the same year are taking diametrically opposing positions on the nature of war?
Finally a look into Leon Boyarsky’s thoughts on the Iron Tower Roundtable (spotted at NMA):
My first experience in world creation, Fallout, started from an art standpoint. I was heavily immersed in retro 40′s and 50′s art with a twisted edge at the time (including but not limited to things like the original Batman movie, the City of Lost Children, Brazil, the Hard Boiled comic book) and I became intrigued with the thought of basing our look on the aesthetics of the world of the future as envisioned by the culture of the 1940′s and 50′s. Once that initial vision was agreed upon, we knew it needed to bleed through the entire feel of the world.