Some time ago the Guardian blogs had a piece on Post Apoc games, now Keith Stuart does a follow up with an interview with Todd Howard about Fallout 3:
In what ways do you feel you’ve captured the minutiae of survival in a post-apocalyptic landscape – will the player have to search for food/shelter in the game?
I think it’s the minutiae of the Fallout world. Say you are hurt in the game, and you come across a destroyed grocery store, and inside you find an old vending machine with some Nuka-Cola, you can drink the cola to heal yourself, but then the bottle cap also acts as the game’s money. So you heal a bit and get a “cap” that you can use to trade. Just that tiny event is grounded in the reality of the world you’re in.Who are the game’s enemies? How have you sought to create a sense of society in the game – are their roving bands of survivors/mutants? How do they behave and why?
Many types, from the Raiders I mentioned, to the Super Mutants, to just general mutated beasts like two-headed cows, or rampaging mutated bears. For each, we give them an agenda, and have that drive their goals, as well as their set-dressings. Often in the game we have setups like a destroyed café that you enter and you can tell the raiders have been there, that it is a camp of some kind, but they are out hunting, and then they return as you are inspecting it. It’s a great moment that, like the others, feels alive and scary.
Brahmins are enemies now? Anyway you can read the rest here.
Filed under: Bethesda, Bethsoft, Consoles, Entertainment, Fallout 3, Fallout3, News, Opinion, Post Apoc, Todd Howard | Tagged: brahmins, keith stuart, mutated bears, post apoc games, raiders
