Game Over Man! Follow this link to watch it, the embedded video won’t work for a few hours to most of us, because of vodpod being in maintenance mode.
Game Over Man! Follow this link to watch it, the embedded video won’t work for a few hours to most of us, because of vodpod being in maintenance mode.
And another video interview with Pete Hines, this time from Gry-Online/TVGry.pl.
Besides the announcement of gameplay footage shown to the public around E3 and Leipzig there’s a lot more there, highly recommended, and it’s all in English with Polish subtitles.
The demo started off at the beginning of the game, before the player chooses what their character will look like and what skills they want. The amount of freedom you have while customizing is reminiscent of Oblivion. In Fallout, players can choose what race they wish to play as and customize facial features such as, eyes, mouth, ears, and chin.[...]
We picked a preset character to go through the demo. Once our character was sorted, we were given a little baby board book called ‘You Are Special.’ Players flip through the pages of this book to assign points to skills they want to be good at. It’s wise to pick skills based on how one plans on playing Fallout. For example, if one put more points towards medical skills, they will gain more health from the likes of the stim packs. If one put more points towards strength, then they will be able to carry more items in their inventory. Like Oblivion, Bethesda has been kind by allowing changes to be made to the skills and special skills before completing this section, so before closing this baby board book, one can make some final adjustments to their skills and specials set.[...]
When we went up to a female scientist, dialog options appeared on screen as to what we could say. We were told as you progress through the game and gain more skills to put towards charisma and speech, more dialog options will open; there are in fact up to 500,000 lines of dialog in the game. An example of speech skills mixing with other skill sets is the ability to talk with scientists. If you have more skill points in science and speech, one is able to speak to the scientist more, as more dialog options appear because one knows more about science. When speaking to characters, the game does show the difference in the effects of the dialog options. This will all go towards how the character is seen later on [his] life.
Something we noticed early on was the simplicity of the HUD. The on-screen interface is really pretty minimalistic and simplistic. The only things you will see on your screen are health points, action points, your compass, and some info on the weapon equipped.[...]
As the attackers did drop weapons, Dog Meat will pick it up and bring it back to you. The dog actually brings back a pipe that the attackers used to kill its owner. Pete explained that he can ask him to go find him food, tell him to stay put, or send him to the Vault 101 entrance and say, “Go wait for me there until I come and get you.” Basically, Bethesda has designed the dog to be your faithful companion, no matter how good or evil your character becomes.[...]
“Each gun has a different rate of fire,” he explained, “so for a laser rifle, which is a single shot, you can get off more shots, where these are little controlled bursts on your submachine gun. You know the Fat Man, one shot would take out pretty much all of your action points. The idea is if you go in a VATS mode, and then you come back out and you just run around like shooting, then your action points will not come back as quickly, so you cannot jump right into VATS. We keep you from like running around and pulling the trigger constantly, and always being able to go right into VATS running around. You sort of have to balance it. How much do you want to do in real time, how much do you want to do in VATS?”[...]
A nice little feature we learned was the fact that you can assign stim packs to designated limbs. You are able to cripple enemies by shooting their legs and arms, but the same can in turn be done to you. You will know when a limb is in danger by way of a flashing red icon at the top right hand of the screen.
What’s great about Fallout 3 is that you don’t always have to fight. Pete loaded up yet another save and this time, we saw a group of humans that are part of Talon Company, which is a group of mercenaries fighting against the super mutants. We were told we would see this a lot in the game, where you will come across groups of characters or creatures that are fighting amongst themselves. You have the choice to join in, just watch and see what the outcome is, or completely ignore it altogether. The choice is entirely up to the player.
Also TGR has a contest for the more curious of you guys and girls:
TheGameReviews.com is giving our members the chance to ask a question regarding Fallout 3 directly to Bethesda Software. All you have to do is leave your questions in the TGR Forums, and we will take them to Bethesda and get your questions answered!
Thanks John Laster from TGR.
SITE red-faced as Islamist ‘Washington ruin’ image turns out to be from Fallout 3 game
The SITE Intelligence Group said that the image, showing a ruined Capitol Building in Washington, was created by extremists as part of discussions about the feasibility of nuclear strikes against the US and Britain.
The images appeared in a video, called Nuclear Jihad: The Ultimate Terror, posted on two password-protected websites, al-Ekhlass and al-Hesbah, believed to be affiliated with al-Qa’eda.
SITE also released translated several chatroom threads from al-Ekhlass and al-Hesbah, discussing the possibility of nuclear attacks on the West.
However, it has transpired that far from being a detailed simulation created by terrorist masterminds, the apocalyptic vision is in fact lifted from the computer game Fallout 3, by US game designers Bethesda Softworks.
The game bills itself as “America’s first choice in post-nuclear simulation”, with players roaming a ruined landscape some time after a nuclear war in 2077.
Edit: Telegraph took down the story after this reply from SITE:
Discussing a computer-generated image of a destroyed Capitol Building in Washington that was posted to a jihadist forum, the Telegraph claimed, without any basis, “The SITE Intelligence Group said that the image, showing a ruined Capitol Building in Washington, was created by extremists as part of discussions about the feasibility of nuclear strikes against the US and Britain.”
This claim is entirely false, as is the characterization that SITE is “embarrassed” or “red-faced.”
SITE rejects the claims by the Telegraph and stands fully behind the accuracy of its information and analysis. SITE at no time maintained that the image “was created by extremists.”
SITE reported to its subscribers that extremists posted the image to a password-protected forum affiliated with al-Qaeda. This is entirely accurate. Moreover, this information was part of a report describing the general atmosphere in this forum with regard to extremists’ discussions on weapons of mass destruction, making its context all the more important. This report in its entirety is also completely accurate.
The Telegraph is not a subscriber to SITE’s services. Apparently, the newspaper made these erroneous claims without actually reading SITE’s original report, and the basis of their information for their incorrect article is unknown to us.
A couple of news from Poland, first the video interview with Pete Hines at Gram.pl. Pete replies in English, so it’s worth a look.
Summary of the preview for those who don’t speak Polish:
* The intro, narrated of course by Ron Perlman, consists of static images put in motion only by a dynamic color filter. A standard dose of ruined cities, apocalyptic landscapes, broken swings. And a nuclear blast rendered in 3D.
* Character creation – choose sex, face generation just like in Oblivion, mommy dies. How sad. A year later. “You’re SPECIAL”.
* Birthday. While you’re using full sentences for a change, the conversation mechanism is a lot like the one in Oblivion. Lots of possibilities – e.g. when Butch, the vault bully wants you tu give him your sweets, you can propose dividing it into two halves, spitting on it, or even insulting his mother. “We show the character’s childhood so that the player feels a connection to the Vault and its inhabitants” says Pete.
*A completely different savegame is loaded – a pseudo-random encounter with mercenaries attacking Dogmeat. If we kill them, he joins us. They show the CNPC interaction system that also works with the human CNPCs. To give the dog an order, you need to approach him and “talk to him”. No possibility of issuing commands from a distance nor assigning keyboard shortcuts. Some standard RPG commands (stay here, follow me), Fallout standards (e.g. healing with stimpaks), as well as telling him to go to Vault 101 entrance, which works as a default “HQ”, where we can retreive him later. We can also order him to search for valuable items. Whether a given character joins us, depends on our Karma.
* Another scene. A loading screen with a 50s-style billboard. A demolished fast food booth decorated with human intestines. They explain VATS (pretty accurately for a Fallout 3 preview). They’re worried whether the VATS slo-mo is practical with the multitude of fights in FO3. 10 seconds of non-interactive cutscene during every shot? Hmmm. Bloody Mess trait confirmed.
* Repair system explained, nothing new here.
* Another scene – radio tower. We can switch it on and then receive a call for help with our Pip-Boy. The only clue as to where the signal is coming from is its quality. We find a shelter and a few skeletons inside. Looks like we’re too late.
* The last part of the presentation are two combat scenes – in the Underworld taken over by feral ghouls and in the ruins of Washington, DC, overrun by super mutants. Fat Man. Rock-It Launcher. They like the appearance of the ghouls and super mutants and how they vary from one another. The TPP view sucks.
* The bottlecaps are the currency again.
* There’s no “police” as such in FO3 and breaking the “law” will have no arbitrary, universal consequences – the inhabitants of this world take justice into their own hands.
* The PC will be able to get addicted to chems, which will lead to stat penalties. Getting rid of an addiction will require visiting a specialist.
* The Pip-Boy has a radar on which the opponents are visible. Its range depends on the player’s perception. It also has a built-in flashlight.
* The main Capital Wasteland area will be one, seamless location. The loading screens will appear only while entering buildings or dungeons. There are no vehicles, but there will be fast travel between previously visited locations.
* Pete mentions Cormac McCarthy’s “The Road” as one of the main inspirations.
* The developers hype combat all the time, but avoid discussing non-combat skills
“It all looks like it’s getting pretty commercial. While it’s nothing new, let’s say it again: there’s no point in counting on Bethesda fulfilling the expectations of hardcore fans and making a game as deep as previous Fallouts. On the other hand, it would be a bit unfair to dismiss their work at this stage. So far, we’ve seen lots of good and some worrying things. We’re waiting for new information – we’ll certainly see Pete and Todd at E3.”
Spotted at NMA.
From the BethBlog:
Today on Inside the Vault, we talk with Dan Teitel. Dan is one of our interface programmers. Interface programming requires lots of iterating since user interface feedback can be subjective, and our interface programmers are especially good at getting features in so we can try them out quickly.
What’s your job at Bethesda?
I am a programmer. I am largely responsible for portions of the interface but have also worked on the weather system for Oblivion and other aspects of the game, as well. My prize claim in Fallout 3 is the Hacking minigame which I was primarily responsible for implementing and also helped design along with Erik Deitrick, Emil Pagliarulo, and Todd Howard.[...]
What is the best part about working as a programmer? The worst part?
The best part about being a programmer is the opportunity to be creative and to touch people’s lives. Working on games such as Oblivion and Fallout 3 that are played all around the world really gives me a sense of purpose.[...]
What games are you looking forward to?
Fallout 3, only because it means I can stop fixing bugs for awhile and go back to being a developer. As a player, I’m really looking forward to Sims 3. I’m a big fan of the series but when The Sims 2 came out, it was incredibly obvious who had been playing The Sims 1. From what I’ve read, The Sims 3 is going to be much more like a real-world RPG and less like a virtual doll house.
The baby is incredibly cute!
While playing through the game, we were told that the game ended up “being a lot bigger than was initially planned.” When we asked exactly what he meant by that, Pete Hines responded:
“It’s a Content thing. It was one of those things like the world map is about the size that we expected but the amount of stuff that we ended up filling it with ended up being a lot more than we had originally planned.” He continued, “We are always big believers in play the game and see how it feels. And we play the game and like there does not feel like there is enough to do here, we need to put some more.”
“We are in this part of the world and like we should do something here with this and there needs to be two more quests in this town because I only have three things to do on my quest list. You know so we want you to always have you know three, four, five, six different quests that you are picking from. Like what is it I want to do now? Or multiple things you might be trying to do at the same time.”
“And so you cannot actually play the game all the way through and get all of those in one play through. You have to play the game through once as one kind of character and then if you want you know, you know if you played through as the good guy and you want to get those other achievements you have to play through again and kind of be the evil guy and scoot people over and be mean to people. So it does encourage you, you know when you are playing the game trying some different stuff.”
What we didn’t expect to here was that the PC version will also be getting achievements: “We are doing achievements on the PC, we are planning to do games for Windows Live. It is not definitively in, but we are looking into doing that right now. We would very much like to offer that.”
When asked if the PS3 version will have achievements he replied, “That I do not know.” He went on to say “we are looking into doing stuff on home but I cannot tell you what exactly.”
I always wanted to make a really sensationalist title, now I finally had the chance. If you go to Australia’s News.com site you’ll find this piece:
The FBI warning came as the US-based monitoring group SITE said the video encouraging terrorists to develop and detonate weapons of mass destruction in the US and Europe was posted on an Islamist militant forum.
SITE also released a computer-generated image, showing Washington DC in the aftermath of a nuclear attack, which reportedly appeared on an Islamist forum.
The 39-minute, documentary-style video, titled Nuclear Jihad: The Ultimate Terror, was posted on the al-Ekhlaas forum on May 25, SITE said in a statement.
“The idea of killing lots of people, this idea is available to us, and it must be used under the idea of treating others the same, so I say that terror in their countries must involve human losses and these human losses must be with WMDs,” the video says, according to SITE’s translation.
Well the thing is, as Logan Booker from Kotaku.au found out, the so called “computer generated images” are instead the Fallout 3 concept art featured on the top of this blog post. Still no word if Bethsoft is going to contact Al Qaeda in order for them to remove the copyrighted pictures
It’s a sentiment echoed by the developers at Bethesda, as the company recently let slip that the PS3 version of its radioactive RPG Fallout 3 will not include any upfront installation at all.
“The answer to that is no, there isn’t,” Bethesda marketing guru Pete Hines recently told Joystiq concerning Fallout 3 on the PS3. “That doesn’t mean we don’t use the hard drive, just that it does it in the background as opposed to a large, upfront install.” As far as how much hard drive space the game will require, the exec wouldn’t say exactly.
Hines did mention that the RPG will require “a similar amount” of HD space as Oblivion, making us expect to fill up the PS3′s juicy interior with about 4-5 gigs of atom-splitting data when the game ships this fall.
While we were being shown the combat system, we thought this would be a good time to bring up what ESRB rating the guys are trying to hit. When asked if it could be M rated, Pete Hine responded:
“It is definitely mature. I mean we have been very clear from the beginning to anybody that would listen that this is a mature game for mature audiences for sure.”
While playing through the game, TheGameReviews.com noticed that when in combat and shooting at certain limps, they cut off. Arms get cut off, legs get cut off, heads get cut off.
“So the arm comes off and spouts blood here and it spouts blood from the arm. I mean it is kind of gross and yucky but you know you can go into Gears War and chainsaw a guy and body parts go everywhere and blood spouts everywhere. So it is you know it is not any more or less than other games,” Pete Hines explained.
But much like Oblivion, combat is not everything. “So you know in the context of all the other stuff that you are going to be doing during this game, it is not the only thing you spend all of your time doing. You could spend lots of time buying and selling stuff and you know it is much like Oblivion, you can avoid combat as a means of getting through the game.”
Also about gaming platforms and Fallout 3:
He went further to confirm: “You know and simultaneous launch for all three platforms and you know it will be all three versions will be on par, we are not looking to have a ‘this is the best version’. If you want the best version of Fallout 3 you should buy this on X platform. We want it to be like three screens you could not tell which one is which kind of thing.”
Again from TGR:
While Pete was showing us the game, we thought it would be a good idea to ask when they will be showing off new gameplay footage of this amazing game. It has been a long time since the public saw Fallout 3 in motion, and it looks like you will have to wait a month or so more as Pete Hines explains.
“We have not really showed anybody anything new since E3,” explained Pete as he was showing us the game. “We are still working on it. It is still coming along.” He then went on to add, “once we get to E3 you know that will be like we will release game play, footage, we will let people do hands on stuff.”
“E3 will probably be us and a bunch of kiosks and like come on up, here you go. Oh yes, we are going to do hands on.” He later went on to say that the new gameplay footage could be part of the Microsoft, Sony or even both of their main stage presentations at this year’s E3.
While being shown the Fallout 3 universe, TheGameReviews.com asked whether or not Fallout 3 would require a Mandatory Install for the Playstation 3. Bethesda responded:
“We do not do that, no. We do the put you know, put the stuff down there that we need to be there, we can stream it on in and out of there but we do not do the ‘we need ten minutes of your time.’” They went on to explain, “We will cache the same way on both (Xbox 360 and PS3) we basically just like everybody you know if you have a hard drive, it does this.” Much like how they did Oblivion.
At least Playstation 3 owners won’t have to worry about clearing space on the HDD in order to play this much anticipated release. If you’re a big Fallout fan, be sure to check back to TheGameReviews.com, as we have much more Fallout information, as well as our preview coming very soon.
Image That Videogame Blog
The Fan Interview questions were sent to Bethsoft, now it’s time to wait for the replies. Here is the final list, chosen by votes of the Bethesda Games Fallout 3 forum members:
1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won’t be featured, can you explain why they won’t be included in the game?
2) Are children and otherwise non essential or non quest related NPC’s vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.
3) Could you outline your thoughts on the matter of ensuring that choices and consequences provided by the various quests within your game are crafted so as to be more nonlinear than simply the superficial choice between “good, bad and neutral”/”affirmative, negative and nothing?” Also, will there be other aspects to choices in Fallout 3? Political? Philosophical? Exactly how far will you go with the player’s moral freedom, the “gray” solutions?
4) Are most of the non human entities in the game, of hostile intent, or can some be reasoned with, or even recruited as companions under the right circumstances…?
5) Will crimes committed in one place, automatically be known everywhere and by everyone? Or is this limited to the zone the PC committed the deed in?
6) Would you take us through a hypothetical dialog tree that demonstrates the typical choices made available to the player?
7) What can you tell us about the way Armor works, will it come as a full set or as parts, and how will it influence perception? Will there be a special HUD when wearing it?
8 ) How does the inventory system work? Is it slot based? Or a never ending back pocket like with the original games?
This question came from the IGN Beth blog and was asked by Astral Proxy:
9) Will the PC version of the game include some sort of SDK or level editor like Elder Scrolls games have? If not, might one become available via download in the future? And how about the console versions, what have you done to give them the same options PC players have?
10) How advanced will the AI of NPC’s be this time around? Are they really going to have a life? Speaking to other NPC’s in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they’re no match for him?
11) How common are the ‘Dungeon’ areas, and do they play a part in the main story, or are they isolated side quests of their own with little bearing on the outside world. And regarding the creatures inside the dungeons, do they re-spawn or can players clear the area permanently?
12) From the four archetypes ( Charisma Boy, Stealth Boy, Science Boy and Combat Boy) which of these are carried over into Fallout3 and to what degree will that change the gaming experience? Will it change our starting equipment? Will the rewards and/or results of quests actually differ depending on the way you play through it or the way you play at all?
13)What will the map travel look like? A dotted line that slowly crawls towards the destination on the map, or Oblivion type fast travel? And will there be random encounters during said map travel?
14) How much diversity will there be in the factions (and structures of factions) found in Fallout 3? And what can you tell us about those factions and inter-faction politics?
15) How will the real time combat skills work? Will the chance of missing be larger as the skill is lower, or does it affect the amount of damage done? Or will this be featured in weapons swaying and/or recoil compensation?
16) What will be the Interaction between two aggressive NPC’s or creatures in regards to each other? On a scenario where a couple of ghouls and some mutants are at a close distance do they fight among each other? Do they ignore you? Do they both attack you? Will they follow you until you reach the next town?
17) How much can you tell us about the stats, skills, traits and perks featured in the game? And what skills/perks were carried over and which were dropped from previous Fallout games? And why choose the ones you did carry over and why did you not choose the ones that were dropped?
18)How far will physical character creation be able to go? That is can we go so far as to add scars and tattoo’s in player selected places? Can we decide the body type, facial appearance etc? And will stat changes or fights or anything else later in the game change that appearance?
19)Will the PC be able to crouch, kneel, lie down, and climb? And what are the benefits to that overall and in a combat situation?
20) What sort of weather effects will we be seeing and will it effect the game play in some manner (e.g. change the landscape, people get off the street to take cover etc.) or is it more or less just ‘eye candy?
21) What can you tell us about companion NPC’s? About their limits, their abilities, how everything works exactly.
22) How much will the main storyline tie into the storylines of the previous games? And how have you worked towards making it both accessible to new players and recognizable for veteran players? And do you think it will feel more like a reboot of the series or a continuation from the previous games?
23) One of the previews mentioned perception effects when you see enemies on your radar. How does the player’s Perception affect the radars maximum number of targets? Should we think of something along the lines of Counter strike, or a quest compass like Oblivion had? And if the latter, are we able to toggle it?
24) Will it be possible to finish the game using no weapons but only hand to hand combat? And when you level that skill up, do you just do more damage with the attacks you already have or do you learn different and more moves?
25) How much of a role does morale or fear play for an enemy? And how much difference is there in intelligence and combat tactics found in different enemies?
It’s the time of the year to vote on the Golden Joystick Awards:
The Golden Joysticks truly are the people’s gaming awards. Now in their glorious twenty sixth year, the Joysticks are also the oldest gaming awards ceremony in the world and the most prestigious – voted for by the only people who truly matter – gamers themselves.
From the truly humble beginnings when Radio One’s Dave Lee Travis presented the first awards, the Golden Joysticks have evolved into one of the best loved and most successful gaming awards ever with over 750,000 votes cast in 2007 as gamers from around the world lined up to have their say.
Please note only games released between July 31 2007 and August 1 2008 are eligible for this year’s awards. A full explanation of the rules and the odd exceptions can be found here.
With over 1500 games released over the past year, it’s a huge task to catalogue them all, so If you think we’ve missed anyone out, then please mail us here and we’ll update the list.
Once you’ve voted, why not head on over to the Official Golden Joysticks forum, where good natured debate is already raging on who should win, who should lose and which games deserve the ultimate accolade, a Golden Joystick.
So vote now in the Golden Joysticks, the people’s gaming awards, the only awards voted for totally by gamers themselves!
Fallout 3 is nominated on the One to Watch category. I voted for Spore on that one.
Nothing really new there, but you can have it for free, so why not download it?
Filed under: Bethesda, Bethsoft, Entertainment, Fallout 3, Fallout3, News, Opinion, PC, Post Apoc, Retro Futuristic, SPECIAL, VATS | Tagged: hungry masses, oblivion with guns, pcgzine | Leave a Comment »
The associate at GameStop asked “Would you like to preorder Fallout 3 for the PS3 or XBOX360″? After deciding that I would not immediately kill the kid for forgetting that this is a PC franchise we’re talking about here, I said “PC version, standard not collector’s edition”. He said ‘oh’, rather surprised, but proceeded to take my money and give me the item that was the reason I pre-ordered the game about four months in advance: a DVD case containing a large poster and what looked like a 45RPM I might have bought thirty years or so ago.[...]
There is also a poster (~16 x 20) that looks much like the box at the top, but without the ‘Games for Windows’ and ESRB label, but definitely with a HUGE Bethesda logo.
Is it worth it? Not really – I had gone under the impression that you would get a soundtrack CD and hadn’t read about the sparse sampling you actually get. The two originals are available for download from the official Fallout 3 site, and that leaves the poster that I will never hang on a wall. Then there is the whole ‘playing into GameStops evil plans’ thing. But on the other hand, I will have the game when it comes out in September.
I say kill the kid anyway
Filed under: Bethesda, Bethsoft, Consoles, CRPG, Entertainment, Fallout 3, Fallout Fans, Fallout3, News, Opinion, PC, PS3, RPG, XBox360 | Tagged: fallout 3 in september?, gamerdad, mike anderson | Leave a Comment »
In honor of Fallout 3′s recently announced fall release[Briosafreak: What?!], we felt it was time to dig up new details on the game. The best way to do that is to harass Bethesda’s Todd Howard with a No Mutants Allowed-like fury[Briosafreak: What?!!].
Previously you told us the game would feature licensed music from the 1940s and ’50s. Any chance you could give us a few track examples?
We have a few from the InkSpots, “I Don’t Want To Set The World on Fire” being one of them. Some tracks from Bob Crosby I love including “Way back home”. Probably my favorite is a song called “Butcher Pete” by Roy Brown, a great song about a serial killer who “chops up all the women’s meat”, but is actually about him having sex with everyone’s wife in the neighborhood. It’s Americana-meets-ridiculous-violence at it’s best.[...]
It’s been almost a year since we saw the game for the first time. What is the biggest thing that has changed in the design since then?
The game’s gotten bigger. We removed some elements we had been working on that fortunately we never announced, but we also added a lot of space and elements for the player to interact with out in the wasteland. We struggled for a while with the “fun” that occurs in a desolate wasteland, but we’re finally beyond that, and the game has the right mix of scavenging and survival, while constantly showing something new.
Seems we won’t have downloadable Dogmeat armor too. I’m sure Killzig is cursing the universe for that.
Spotted this at DuckAndCover.
Filed under: Bethesda, Bethsoft, Consoles, Entertainment, Fallout 3, Fallout Fans, Fallout3, Games developer, News, NMA, Opinion, PS3, Todd Howard, VATS, XBox360 | Tagged: game informer, interview | 5 Comments »