Fallout 3 at CVG Part 2

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The second part of CVG’s interview with Pete Hines is up:

And how big is the game world?

Hines: Downtown DC is about a quarter of the world. The other three quarters are wasteland, little settlements… Megaton is one of the bigger cities or locations that you’ll come to but there’s lots of little towns and settlements out in the world. Three quarters of the world is that wasteland area.

With Oblivion, you followed up the release with content downloads. Is that something you plan for Fallout 3, is that the kind of thing that fits with that game?

Hines: I would think it would. How much of it or what we would do is still up in the air. Right now we’re still working very hard getting stuff into the game for the first time around.
Our entire focus is on masking this game, making it great, as good as it can possibly be. We had the same approach with Oblivion, which is if we fuck this up, nobody’s going to want to download anything for it anyway. So let’s focus on the first thing we’re doing, get that absolutely right and then we’ll have time for the other stuff.

Obviously you’re not building content all the way up to release; at some point you stop. Every time you touch the game you’re breaking it so at some point you do stop on the content side and just focus on polishing and bug testing and so forth. At that point it may be something our content folks start to look at.

You can read the first part here, spotted at No Mutants Allowed.

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