Hairy Day


A bit of history about Deathclaws, courtesy of Chris “anarchy” Taylor, of Fallout and Fallout: Tactics fame:

I’m pretty sure the main reason that the Deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can’t remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or something else, but it was something along those lines. The hairy Deathclaw in FOT was inspired by the original concept, plus we thought it was nifty to show that there variations and different mutations of the same stock “beast”. We probably should have had both versions, but that’s a decision based on hindsight.
The actual Deathclaw model was done in clay and then scanned by a laser (like the head models) to generate the rough 3D model. It was very Tarrasque-esque but I don’t think that was done intentionally. For the longest time, the statue of the Deathclaw was displayed at Interplay (behind these little glass windows, along with props from other Interplay IPs). I’m not sure what happened to it, but I hope that it ended it up in someone’s house and wasn’t thrown away or broken.

And, yes, all references to Raccoons are part of the deleted Burrows area. Either the reference wasn’t cleaned up properly (which happened to another quest or two) or it was decided that there was no harm in having some additional background information.

He also commented on the subject of the Tiscali scans:

As for these screenshots, I’ve worked on projects in the past that have had screenshots prematurely released, or released without the right context (“These are ALPHA screens!”) or even screens where the brightness/contrast got screwed up between our PR department and the magazine. I don’t know if these screens were released in a similar manner, but it wouldn’t shock me. There seems to be an awful lot of compression in these pics/scans as well.

Picture from NMA.

November Misc


A few thoughts and news for the day:

First Rock Paper Shotgun has some thoughts on Zenimax Online intentions:

CVG reports (good luck Firefox users!) that ZeniMax Online have licensed Simutronics‘ MMO HeroEngine (the same one BioWare have picked up for their forthcoming super-secret (ohmygodit’ssoobviouslystarwars) MMO). This is being linked to the story from earlier this month regarding Bethesda’s registering of the domain,, and thus speculation that an Elder Scrolls MMO is on its way.

However, it might not be that simple. In this month’s PC Gamer (print version), The Spy reports that there’s speculation it could be an attempt at preparing for the Fallout MMO rights landing in their laps. In a peculiar deal, Interplay only has a loose grip on the option to make an online version of the Fallout universe, and if investors aren’t convinced they can do it, the rights will leap over to Bethesda. Is Bethesda preparing a net for the post-apocalyptic world?

Who knows? Regardless of all the speculation, NMA reports Interplay is hiring again:

Interplay is actively recruiting again, as can be seen on gaming developers site Gamasutra. Right now the jobs list includes Environmental Concept Artist, System Designer and Content Designer.

More interesting is that Jason D. Anderson is listed as the contact guy, which would make him the Human Resource manager and in charge of who he works with.

When he heard of this former BIS developer Damien “Puuk” Foletto, also working in some pretty interesting MMOs these days, had this to say:

I’d rather stab myself in the nuts with a salt covered ice pick.


Also Fallout is number 33 in IGN’s Top 100 games of all times. Hurray.

Finally this blog was removed from the Bethesda Games Fallout 3 forum fansite list, because of the Tiscali scans. Their rules are clear about scans, so I won’t complain much, it’s fair game from their part.

I have just something I don’t get, I did the same thing as Kotaku, yet nothing happened to them. Tsk, tsk.

Tiscali’s Fallout 3 scans


There are new scans with never seen before Fallout 3 images taken from the last issue of GFW. Czech site Tiscali Games got the scoop, go check their gallery.

I saw this at No Mutants Allowed, where the atomic ninja SuaSide made this comment:

Sure, it’s legit.
The first pic I cant really place, but might be from many different times that he briefly looked aside to nothing.
The second is too cropped to tell.
The third is obviously the only real town visited in the demo: Megaton. though it should be noted the demo I saw had no brahmin in that spot.
The fourth picture is the ‘end boss’ [Behemoth]fight at the tower, where you’re aided by a few BoS and you get to use the Fatman.

The scans aren’t very good, so you better buy the mag to see the pics with good quality.

Gaider on Fallout 3


The echoes of Pete Hines interview to CVG continue, this time with David Gaider from Bioware in RPGCodex commenting on Pete’s statements about MMORPGs.

More interesting for us is David’s message about Fallout 3, made on the same topic:

Personally I just hope there’s a certain level of dark humour that’s in Fallout 3 — there’s a particular quality that needs to be present in the world for me to believe it’s really a Fallout title, a quality that most of you are probably familiar with. If that’s in there, I can forgive a lot of other stuff.

Not So Friendly Fire


On the Comics site Friendly Fire there’s an editorial (Why Fallout 3 is going to suck)and a comic against Bethesda’s policy of payed downloadable content, with a quite strong wording (not for kids folks):

Anyway, the whole notion of paying for “additional” content really irks me. I mean, usually extras like horse armor or a few new quests are things developers release to the people who bought their game for free. I look at it as continued support for your product. Bethesda has separated the patching process. Things that need “fixing” are free, but things that add a little extra to your game add a little extra to Bethesda’s coffers. I mean I payed 50 bucks for your damn game, do you really need to charge me 2 dollars for some wizard’s tower? Why not just roll that into the patch, so that people can actually get jazzed about your companies support for their games? I dunno, sounds crazy.

Fallout from Azerbaijan Part II


Remember Defonten, the guy that made the best Fallout fanart ever, and has the record for the most popular blog post on this place? He also has a video showing how he changed a picture of New York into something with a Fallout 3 flavor and is featured in this blog’s header too.

Now he released a new piece on No Mutants Allowed, fabulous stuff yet again, and you can make a poster out of it using this higher resolution version too. You rock Defonten!

Fallout 3: Best of 2008


From No Mutants Allowed:

Games For Windows magazine of December 2007 has an unranked list of the top 10 (PC) games of 2008, with Fallout 3 amongst them.

THE GOOD + THE BAD: The last Fallout game came out 10 years ago, so you are forgiven, sort of, if you don’t quite know what the big deal is. For those of you who did play these classic RPGs, set in burned-out, mutant-filled, postapocalyptic 22nd-century California, the very idea of a Fallout 3 has been one of PC gaming’s holy grails. When the original developers moved on and the publisher flamed out, it seemed like the franchise might be gone forever. So it was huge news when PC RPG developers Bethesda Softworks–makers of Oblivion, our 2006 Game of the Year–announced that they had acquired the rights and were, at last, going to deliver a third Fallout game. Since the announcement and the first early previews, the reaction to Fallout 3 has been all over the map. Some gamers (including us) are thrilled by how faithfully Bethesda is preserving the look and tone of the old games while bringing the franchise into the current millennium, while others (especially some of the more rabid Fallout fan communities) continue to deride every new fact, screen, or random piece of info that comes out of Bethesda about the game. The truth of the matter is no one knows a damn thing yet about whether the game will be good or not. Everything crucial to the success of the game (“success” being measured partially in terms of how much it lives up to the series’ pedigree)–the storyline, the combat system, the dialogue–is still a huge unknown. Not that there’s any reason to be defensive. Bethesda has been making great RPGs since the original Fallouts were around. They love the old games, just like you do. And if Fallout 3 sucks, they’ll be letting themselves down along with everyone else. And we do like what we’ve seen–so for now, we’re keeping hope alive, and keeping Fallout 3 on this list.

SOMETHING YOU DIDN’T KNOW: “We can confirm that, yes, you can have a dog,” says VP of public relations and marketing Pete Hines, “and yes, his name is Dogmeat.”

THE PC FACTOR: Fallout 3 is being developed from the ground up as a multiplatform title for PC, Xbox 360, and PS3. Don’t fret, though. What this means is that, as they did with Oblivion, Bethesda is customizing the entire experience and user interface for each particular platform. You’re not going to be playing a console port. -Jeff Green

Actually that’s not what they did to Oblivion, and about Dogmeat, well read this blog post from May :) , thanks go to Killzig.


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